Humanoid Mind Graft (3.5e Equipment)
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Humans have been known to augment themselves with artificial parts, both organic and inorganic, to achieve some enhanced effect on their bodies. Some warforged, upon seeing this practice, realized it could work in reverse. Thus did they become "cyborgs" of a different sort, applying flesh over metal and wooden parts to make a functioning whole. This was a blessing for warforged who wished to become more like living creatures, both those who became ReforgedRoE and those without the dedication to such class would occasionally dabble in humanoid grafts. It was especially useful for female-minded warforged, who often were placed in male-oriented body frames and creating dissonance of body and mind. However, while they certainly gain more human traits some humanoids distrust the augmented even more than normal warforged, perhaps bordering too close to the uncanny valley, humanoid but not quite human.
The humanoid mind graft adds organic brain tissue grown with the mysterious workings of artificial minds, allowing for more analog thought patterns and granting something most constructs never possess, the ability to dream. A construct still does not need to sleep, but loses their immunity to sleep effects. They gain a +2 racial bonus to intelligence as their minds have additional processing power, and a +1 racial bonus on social skill checks. For each humanoid graft which they possess they gain a +1 racial bonus on disguise checks made to appear as a humanoid creature.
Humanoid Grafts function only when applied to constructs; applied to any other creature and they rot away over the course of 2d4 days. During construction, spells are employed to bond the flesh to metal, but once applied it is forever a mundane part of the construct.
Graft Flesh (Humanoid), fox's cunning; Price 8,000 gp
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