Inexorable (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Author: Spanambula (talk)
Date Created: 12 October, 2016
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
Rate this article
Discuss this article

Inexorable [General] "Oh, that shadow on the wall? That was the last rogue who thought he didn't have to take my breath weapon seriously." - Gorankazar, adult red dragon.Prerequisites: 6HDBenefit: Choose one extraordinary, spell-like or supernatural ability you possess which deals hit point damage and allows a save for half damage. This feat cannot be applied to abilities that cause only status effects, even if those status effects would deal hit point damage (such as Constitution ability damage or drain), nor can it be applied to abilities which deal a status effect on a failed save and hit point damage on a successful save. Modify the damage of your ability as shown on the table below.

If the chosen ability also requires an attack roll, you gain a +2 inherent bonus to your attack rolls for that ability. Normal: Rogues and Monks laugh at you.Special: This feat may be selected multiple times. The effects do not stack. Each time, select a different qualifying ability to apply the effect of this feat to.

Inexorable Damage Chart
Condition Failed Save Successful Save
Normal 100% 75%
Evasion¹ 100% 50%
Improved Evasion¹ 75% 25%

1. or similar effect/ability

Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceVery High +
AuthorSpanambula +
Identifier3.5e Feat +
Prerequisite6HD +
RatingUnrated +
SummaryNo one avoids your attacks, no matter how nimble they are. +
TitleInexorable +
TypeGeneral +