Intervene (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Ghostwheel (talk)
Date Created: July 26, 2013
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 3 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Intervene [Fighter] Prerequisites: BAB +1Benefit: In response to an attack or ability declared against an adjacent ally by an enemy, as an immediate action you may switch places with that ally before the enemy has rolled any dice or our ally rolls a saving throw of any sort. This movement provokes no attack of opportunity for either you or your ally. You become the new target for the attack for all intents and purposes, as though they had targeted you from the start. Special: At +6 BAB, you may instead switch places with an ally within your reach (rather than one adjacent), and may spend an attack of opportunity in place of an immediate action to activate this feat.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Ghostwheel's Homebrew (373 Articles)
Ghostwheelv
Facts about "Intervene (3.5e Feat)"
Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteBAB +1 +
Rated ByEiji-kun +, Foxwarrior + and Alcyius +
RatingRating Pending +
SummaryYour spirit and willingness to sacrifice yourself are a true testament to the lengths you'll go to let your own flesh me torn for the good of your team. +
TitleIntervene +
TypeFighter +