Krampus (3.5e Monster)
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|lawful evil large monstrous humanoid|
|Init/Senses||+3/darkvison 60’, natural cunning, scent, evil sight; Listen , Spot|
|AC|| 16, touch 11, flat-footed 14|
(-1 size, +5 natural)
|hp||65 (7d8+33 HD); 5 DR/Good|
|Immune||Evil spells and Unholy weapons|
|Speed||40, climb 10, swim 5; 60 run|
|Melee||+3 Birch Branch +9 melee (1d8+9) or|
|Melee||+1 Spiked Chain +7 melee (2d6+7)|
|Special Actions||Locate Evil, Lesser Teleport, Turn Gift to Coal, Basket to Hell|
|Abilities||Str 18, Dex 14, Con 14, Int 6, Wis 16, Cha 12|
|SQ||Evil Sight, Enrage, Fury Bonus Feat|
|Feats||Power Attack, Track|
|Skills||Intimidate +5, Listen +7, Search +4, Spot +7|
A very Evil monster, which oddly is really good at fighting against Evil.
Locate Evil (Su): Krampus can find about evil action in his area. With two minutes of uninterrupted sensing, Krampus can locate all evil actions that have occurred within 300 miles in the last 48 hours (treat like scrying but only finds Evil actions). This can be done once a minute.
Turn Gift to Coal (Su): Krampus can transmute treasures and items to coal. As a standard action, Krampus can transmute up to 4000 gp worth of treasure into the same volume of coal (treat like transmute rock to mud). This can be done once every four rounds.
However, Krampus cannot use this ability to transmute equipment players are currently wearing, holding or using (i.e., armor and weapons, including if sheathed).
Basket to Hell (Su): Krampus can teleport one naughty creature to Hell. As a full-round action, Krampus can banish a character who did something Evil within the last 48 hour to a punishing after-life (treat like dismissal). Any plane will work that the character will see as a punishment. This can be done once every four rounds.
Additionally, Krampus gains one fury bonus feat.
Note: Standardized Monster Scores by Level was used to balancing most scores.