Lesser Pseudodragon (3.5e Race)
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The youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves. Some may even empower themselves by taking the lesser pseudodragon paragon class.
Some have compared dragons to cats in their behavior... territorial, playing with their prey, moody and needy and stand-offish all at once. Though there is some debate, including the effective counterargument of dragon breath to the face, it is seen stronger in their pseudo-kin. Pseudodragons often are territorial and mark things as their own, keeping a hoard. Rather than gold, a pseudodragon's objects of obsession can be much more varies from stuffed toys to papers to anything they happen to find. Unfortunately few can keep lairs when on the move like familiars or as adventurers, but the adventuring sort usually make do by keeping a haversack to supplement their hoarding personalities.
Tiny in size, they come with an ego much larger and yet a willingness to toss the ego aside to engage in hedonism. They really are like cats, aren't they?
Pseudodragons (and their lesser kin) appear as cat-sized dragons with long tails equipped with poison stingers. They can come in any color, without regard to alignment or elemental affinity. They do not possess the ability to speak with their vocal cords, but they come with a powerful psychic touch allowing them to speak telepathically in whatever languages they understand.
Pseudodragons, cocky as they are, do often submit to the role of familiar or pet. If you ever asked a pseudodragon they would never admit to being a pet, but the benefits of pet-hood are simply to good to pass up. Like any pet, there are also wild and feral versions out there, often acting as ambush predators and scavengers to other civilizations.
A pseudodragon is able to be any alignment.
Pseudodragons originally hail from forest lands, but the scavenging benefits of civilization and the allure of spellcaster's have drawn them further and further into urban life. In places strong in magic, you can find them in great number.
Lesser pseudodragons do not usually keep religion, for what is more important than themselves?
Pseudodragons know Common and Draconic, but curiously also know Sylven. The thought goes that these lesser kin were the dragons of fey-kind, and are thus directly linked to other creatures such as fairy dragons.
Lesser pseudodragons often like the long and dramatic names of their greater kin, but accept the nicknames others grant them.
- -4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom: Tiny dragons don't quite have the muscle of their greater kin, but they are nimble as a cat, and retain their race's toughness and awareness.
- Dragon: In spite of your size, you really are one of those legendary titans of lore! Really! Stop laughing!
- Tiny: As a Tiny creature, a lesser pseudodragon gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, a –8 size penalty on special attack (bull rushes, grapples, overruns, and trips) checks, and a +8 size bonus on Hide checks, but it uses smaller weapons than humans use, and its lifting and carrying limits are one-half of those of a Medium character. Furthermore, as a tiny creature, a lesser pseudodragon has a default space of 2 and 1/2 feet and 0 feet of reach.
- Lesser Pseudodragon base land speed is 15 feet. hover 30 ft (good)
- Darkvision: A lesser pseudodragon can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a lesser pseudodragon can function just fine with no light at all.
- Low-Light Vision: A lesser pseudodragon can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Flight (Ex): The wings aren't for nothing. Though they originally cannot fly, they start with a hover speed of 30 ft (reaching up to 5 ft high). At 3 HD their hover reach becomes 10 ft, and their speed rises to 40 ft. At 5 HD their hover reach becomes 20 ft, and their speed rises to 50 ft. At 7 HD they gain full flight with a fly speed (and hover speed) of 60 ft (good).
- Immunities (Ex): As dragons, pseudodragons are immune to paralysis and sleep effects.
- Natural Weapons: Lesser pseudodragons have a poisonous sting with their tails, dealing 1d3 damage, and has 5 ft reach. They also have a secondary bite which deals 1 damage.
- Poison (Ex): Injury, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based. Once the poison has been delivered successfully, it cannot use its poison again for 1 hour.
- Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus on Hide checks. In forests or overgrown areas, this bonus improves to +8.
- Telepathy (Su): Pseudodragons can communicate telepathically with creatures within 60 ft. However the telepathy is not translated, so you must still speak in the correct language.
- Weapon Finesse: Pseudodragons gain Weapon Finesse as a bonus feat.
- Automatic Languages: Common, Draconic, Sylven
- Bonus Languages: Any
- Favored Class: Rogue or Wizard
- Level Adjustment: +1
- Effective Character Level: 2
|Middle Age1||Old2||Venerable3||Maximum Age|
|40 years||60 years||80 years||+3d20 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||1' 0"||+1d4||8 lb.||× (1d2) lb.|
|Female||1' 0"||+1d4||8 lb.||× (1d2) lb.|
|Effective Character Level||2 +|
|Favored Class||Rogue + and Wizard +|
|Identifier||3.5e Race +|
|Level Adjustment||1 +|
|Racial Ability Adjustments||-4 Strength +, +4 Dexterity +, +2 Constitution + and +2 Wisdom +|
|Summary||The youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves. +|
|Title||Lesser Pseudodragon +|