Magehunter (3.5e Prestige Class)
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Magehunter[edit]
“ | Surrender or die! | ” |
—Vivia, Elf Magehunter |
Magehunters are specialists in slaying mages. Many of them have an unearthly hatred of spellcasting; other simply kill wizards and other spellcasters for duty. No matter they actual goals, a magehunter is a specialist and an expert. He knows when and where to strike. He knows how to kill those who use magic with incredible efficiency.
Becoming a Magehunter[edit]
Magehunters are dedicated to the eradication of magic, especially arcane spellcasting. Why? Ask a particular Magehunter. Many simply destroy irresponsible mages; some may even travel with wizards or be spellcasters themselves, fighting fire with fire.
Base Attack Bonus: | +5. |
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Skills: | Knowledge (Arcana) 10 rank.. |
Feats: | Mage Slayer CA |
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +2 | Occult Tracker, Witchhunt (+1/1d6) | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +3 | Spell Resistance | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +3 | Escape the Cage, Witchhunt (+2/2d6) | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +4 | +4 | Disturb Spells | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +4 | +4 | Mind Cage, Witchhunt (+3/3d6) | ||||||||||||||||||||||||||||||||||||
6th | +6 | +5 | +5 | +5 | Bind Magic, Improved Escape the Cage | ||||||||||||||||||||||||||||||||||||
7th | +7 | +5 | +5 | +5 | Anti-Magic Barrier, Witchhunt (+4/4d6) | ||||||||||||||||||||||||||||||||||||
8th | +8 | +6 | +6 | +6 | Improved Occult Tracker | ||||||||||||||||||||||||||||||||||||
9th | +9 | +6 | +6 | +6 | Greater Escape the Cage, Witchhunt (+5/5d6) | ||||||||||||||||||||||||||||||||||||
10th | +10 | +7 | +7 | +7 | Witchslayer | ||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level) |
Level | Special |
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11th | Witchhunt (+6/6d6) |
12th | |
13th | Witchhunt (+7/7d6) |
14th | |
15th | Witchhunt (+8/8d6) |
16th | |
17th | Witchhunt (+9/9d6) |
18th | |
19th | Witchhunt (+10/10d6) |
20th |
Class Features[edit]
All of the following are class features of the Magehunter. The save DC of all Magehunter abilities are equal to 10 + their charisma modifier + 1/2 their total character levels.
Occult Tracker (Su): At first level, the Magehunter is permanently under the effects of Arcane Sight. He may suppress or resume this ability as a free action.
At 8th level, the Magehunter gains the benefit of Greater Arcane Sight. This replaces their normal Arcane Sight.
Witchhunt (Ex): The Magehunter gains a +1 bonus on all attack rolls against a creature capable of casting spells or possessing one or more spell-like ability. An additional +1d6 points of damage are added on a successful hit on a creature capable of casting spells or possessing spell-like abilities. The bonus on attack and damage increase by +1 and +1d6 every odd level after first. (as seen on the Magehunter table above).
Spell Resistance (Su): At 2nd level, the Magehunter gains Spell-Resistance 10 + Magehunter level. He may suppress or resume it as a free action.
Escape the Cage (Su): At 3rd level, A Magehunter may cast dimension door at will as a standard action. Caster level equal to the magehunter total character level.
A 6th level magehunter can ignore dimensional lock, dimensional anchor and similar abilities when using this ability.
A 9th level magehunter may use this ability as a extraordinary ability, allowing it to be used in an anti-magic field or dead magic zone.
Disturb Spells (Ex): At 4th level each time a spellcaster is struck by a Magehunter during spellcasting, he must make a successful fortitude save or automatically fail his concentration check and loses the spell. A creature need only to make one save per round no matter how many it is affected. Even if the caster succeeds on the save, he must still make a concentration check as normal to succeed.
Mind Cage (Ex): At 5th level the magehunter becomes immune to all mind-affecting abilities.
Bind Magic (Ex): At 6th level, when a Magehunter successfully strikes a creature capable of casting spells or possessing one or more spell-like ability, the creature must make a fortitude save or lose the ability to cast spells or use spell-like abilities for 1d4 + Magehunter level rounds. Multiple bind magic effects do not stack, rather overlapping. A creature need only make one save per round no matter how many times it is affected.
If the Magehunter strikes a Magic item (whether trying to sunder it or with a touch attack) he disables it for 1d4 + Magehunter level rounds. If the item has charges, it not disabled, instead losing one charge per round it would otherwise have been suppressed.
Anti-Magic Barrier (Sp): At 7th level, as an immediate action, a magehunter may raise an antimagic field as the spell. However, its duration is reduced to one round. It can be used at will with a caster level equalling the Magehunter's total character levels.
Witchslayer: Any creature capable of casting spells or possessing one or more spell-like abilities must make a fortitude save or die when affected by the Witchhunt ability. A creature need only make one save per round no matter how many times it is affected.
Campaign Information[edit]
Playing a Magehunter[edit]
Combat: Magehunters are very effective against enemy spellcasters. They are also highly effective against outsiders and any other creatures with spell-like abilities.
Advancement: Magehunters were mostly rogues, fighter, ranger or paladins. Few were spellcasters due to their pursuit of spellcasters and the fact that the the PrC offers no spellcasting advancement, making it a poor choice for spellcasters.
Resources: Magehunters often gather in guilds. Others gain the sponsorship of a church or other religious organization hostile to arcane magic. A divine Magehunter may gather in strange sects along with Ur-Priests and scheme to slay the followers of the gods.
Magehunter in the World[edit]
“ | Yeah, I killed archmage Zearusu the great. No big deal after I disabled his ability to cast spells. | ” |
—Zotha, half-lunar magehunter |
Magehunters are hated by spellcasters... for obvious reason. Otherwise they are no different from the standard adventurer.
NPC Reactions: Spellcaster NPCs tend to react quite poorly to magehunters; others NPCs tend to not care.
Magehunter Lore[edit]
Characters with ranks in Knowledge (Arcana) can research Magehunter lore to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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11 | Magehunters are devoted to the destruction of spellcaster and are tutored in multiple tactics and techniques tailored for use against them. |
16 | Magehunters are capable of escaping almost any entrapment by mystical means. |
21 | A skilled magehunter may even raise an antimagic field in an instant. |
26 | Info about the whereabout of a particular magehunter. |
Magehunter in the Game[edit]
Magehunters... well, hunt spellcasters. An NPC magehunter may be distrustful toward the party spellcasters at best and hostile at worst. Magehunters do not all hate spellcasters; some are in fact trained in mage guilds to hunt down dissidents and keep order in the world of magic. In fact, the intentions don't make a magehunter, they just all share the same training.
Adaptation: Everyone hating spellcasters can be a magehunter, so adaptation isn't such a problem.
Sample Encounter: COMING SOON
EL whatever: COMING SOON
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Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Prestige Class + |
Length | 10 + |
Minimum Level | 6 + |
Rating | Unrated + |
Summary | Bane of all spellcaster. + |
Title | Magehunter + |