Magical Enervation (3.5e Flaw)
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Magical Enervation
When you cast or manifest you risk overloading and hurting yourself.
Prerequisite: Must be able to cast spells.
Effect: Whenever you attempt to cast a spell or use a spell-like ability you have a 5% chance of "enervating". Whenever you enervate, you fail to cast and lose the spell slot but not other resources involved in the casting. The energy backlash deals you non-lethal damage equal to twice the spell level and you are dazed until the start of your next turn. The enervation chance increases by 5% for each consecutive round you cast a spell or use a spell-like ability, to a maximum of 15% If you enervate or spend 1 round not casting spells, the chance is reduced to 5%.
Benefit: A Metamagic bonus feat feat for which you meet the prerequisites.
Special: Alternatively another spell which affects only your spellcasting may be taken as a bonus feat.
Back to Main Page → 3.5e Homebrew → Character Options → Flaws
Leziadv |
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Author | Leziad + |
Flaw Grants | A Metamagic bonus feat feat for which you meet the prerequisites. + |
Identifier | 3.5e Flaw + |
Rating | Undiscussed + |
Summary | When you cast or manifest you risk overloading and hurting yourself. + |
Title | Magical Enervation + |