Maltorqueon (3.5e Monster)
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|Maltorqueon (Adorable Devil)|
|Size/Type:||Tiny Outsider (Extraplanar, Evil, Lawful)|
|Hit Dice:||10d8+100 (145 hp)|
|Speed:||30 ft, fly 60 ft (perfect)|
|Armor Class:||30 (+10 dex, +8 natural, +2 size), touch 22, flat-footed 20|
|Attack:||Slam +8 melee (1d2-2, 20/x2)|
|Full Attack:||Slam +8 melee (1d2-2, 2/x2)|
|Space/Reach:||2 1/2 ft/0 ft|
|Special Attacks:||Deceive Senses, SLAs, Wishing Star|
|Special Qualities:||Adorable, Darkvision 60 ft, DR 5/silver or good, Evasion, False Body, Immunities, Low-Light Vision, Resist Acid/Cold 10, SR 20, Summon, Telepathy|
|Saves:||Fort +17, Ref +17, Will +10|
|Abilities:||Str 6, Dex 30, Con 30, Int 15, Wis 17, Cha 25|
|Skills:||Autohypnosis +16, Bluff +20, Concentration +23, Diplomacy +20, Disguise +23, Hide +31, Intimidate -5, Listen +16, Move Silently +23, Sense Motive +16, Spot +16|
|Feats:||Skill Focus (disguise)B, Live My Nightmare, Spell Focus (enchantment), Spell Focus (divination), Improved Live My Nightmare|
|Alignment:||Always Lawful Evil|
|Advancement:||11-20 HD (Tiny)|
No one could have imagined that the great evil which ruined the lives of an entire town's youth was little more than a adorable kitten doll.
An insidiously evil devil that few would expect, the maltorqueon is not what one pictures when they think of a devil. Though they come in many forms, all maltorqueon are irresistibly adorable. They take the form of cute cat dolls, innocent puppies, and even fictional but visually pleasing creatures all for the purposes of deception, corruption, and betrayal. For this form is but a lure the maltorqueon uses to gain the trust of others, often those of children. When trust is gained, it encourages behavior which starts out mischievous, then darker and darker until its "friends" are wrapped up in debauchery, violence, and evil that it is all too happy to provide for. Because of its appearance and the gullibility and trust of the youth, and the fact no one would worry if they had an "invisible friend", it primarily preys upon them and inevitably they end up dragging the souls of their "friends" down into hell.
Ever patient, the maltorqueon ideally is never seen, much less fought. Even when defeated, they are rarely ever harmed for real and simply fly off to doom another. True seeing reveals, with difficulty, the true form of the maltorqueon, an alien and distorted cloud of tendrils hanging around its visible corporeal form like an aura. It is this form which much be dealt with if one expects to slay the maltorqueon.
Maltorqueons speak all languages, and usually have "pleasant" voices.
A maltorqueon should never be in combat, for if it is it has already failed. However, it can, and does, act with its telekinesis which it can retain concentration on as a swift action, and typically uses that to fight in its steed along with various spell-like abilities.
Deceive Senses (Su): The maltorqueon is difficult to detect, even if one is looking for it. Spellcraft checks made to identify the spell are +10 higher DC, and one must make a Spot check against its Bluff check to determine even the source of the spell. Lastly, it is always under misdirection, and able to change what it is misdirecting to as a standard action.
False Body (Ex): The maltorqueon's body is but a false finger pushed into the world. It can take on nearly any appearance it desires (tiny size), typically taking the form of a small cute animal or a stuffed doll, and having the texture and appearance as if using alter self. In fact this is the only part of its body which can normally be interacted with. It can cause the body to melt away and reform anywhere within 60 ft as a move action, or alter its appearance as a move action. If the body is destroyed, it is unable to return for 30 days but is not actually dead, merely doomed to a ghostly invisible incorporeal cloud state in the ethereal plane. Treat as Gaseous Form with half its normal hp. If killed in this state, it is slain for good.
See invisibility reveals a hazy aspect where it exists in the ethereal (it still has total concealment), but true seeing reveals its form. Its real body is Medium size but incorporeal and ethereal, much more eldritch in shape and form. Its ethereal form must maintain line of sight with its false body, or its false body will melt away.
Immunities (Ex): The maltorqueon is immune to fire, critical hits and sneak attacks, charm, compulsion, disease, paralysis, petrification, poison, and stunning.
Spell-Like Abilities (Sp): At will-detect thoughts (DC 20), hypnotism (DC 19), prestidigitation, swift telekinesis (DC 22, can retain concentration as a swift action); 3/day-augury, charm monster (DC 22), hideous laughter (DC 20), major image (DC 20), nondetection, suggestion (DC 21), touch of idiocy; 1/day-bestow curse (DC 21), confusion (DC 22), crushing despair (DC 22), divination, dream, fear (DC 21), feeblemind (DC 23), mind fog (DC 23), phantasmal killer (DC 21), nightmare (DC 23), rage, remove curse, scrying (DC 22). The saving throws are Charisma based. Only the false body can make use of its spell-like abilities.
Summon (Su): Once per day the maltorqueon can summon any number of lawful evil outsiders up to its own HD as a 1 round action. These creatures can come in disguised, as if affected by alter self, often taking on forms which will not panic its "friends" and using the maltorqueon's disguise result. These devils are used to aid in the function of dark, perverse, and wicked acts taken by its "friends". They also act as protection, if things go poorly and it is found out.
Wishing Star (Sp): An insidious "gift", the maltorqueon can grant wishes to an extent. Taking the form of a small jewel of other trinket worth 100 gp, it is offered to "friends" as part of a contract. Once accepted, the owner of this trinket can use the wishing star item as a free action to cast limited wish as a spell-like ability. In truth it is the maltorqueon acting on its "friend's" behalf regardless of range or the plane. It only functions once, but can be recharged when the "friend" has partaken of whatever debase and vile act the maltorqueon is attempting to push. The act must be taken willingly, and cannot be compelled. The maltorqueon is the ultimate arbiter when it is recharged, and is always aware of when the holder of one of its wishing stars is making a wish, or performing the requested acts.