Mending Spirit (5e Feat)

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Author: Iskerbabble (talk)
Date Created: 12/2/19
Status: Complete
Editing: Clarity edits only please
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Mending Spirit  (Feat)
Prerequisite: You must be a Dragon Clan Namekian
You have developed rare powers among the Dragon Clan, the power to mend and heal. You gain the following abilities and benefits.

  • You now know the Mending cantrip. Wisdom is your spellcasing modifier for this spell.
  • Healing Spirit- You can heal others with the power of your own vitality. As an action, you may expend 1 of your own Hit die to heal 1 creature within 5ft of you. The creature is then healed your 1 Hit die you expended + your proficiency bonus. You may only use 1 Hit die per action. If you have no more Hit die to expend, you cannot heal.

For example, Goro, a 5th level wizard, needs to heal his friend who is 15ft away from him after a tough battle. He then uses move action to get within 5ft of him, then he uses his action to expend 1 of his Hit die to heal his friend 1d6+3. He now has 4 Hit die left and his turn ends.



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AuthorIskerbabble +
Canontrue +
Identifier5e Feat +
Is Feattrue +
PrerequisiteYou must be a Dragon Clan Namekian +
RatingUnrated +
SummaryYou have developed rare powers among the Dragon Clan, the power to mend and heal +
TitleMending Spirit +