Mental Gymnastics (3.5e Feat)

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Author: Undead_Knave (talk)
Date Created: It's my birthday this weekend
Status: Your idea
Editing: Clarity edits only please
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Mental Gymnastics [Tactical] You know that thinking in straight lines is for suckers.Prerequisites: Thought TrickBenefit: You can use Thought Trick at will, and you gain several tactical uses of Thought Trick, as shown below: Normal: You can only use your peculiar methods of thoughts once per encounter, and you're more limited in how you can manipulate others with your thoughts.

  • Just a Boring Person: If you succeed on the Bluff check for Conceal True Thoughts, the mind reader doesn't think there's anything weird about the concealment
  • Twisted Thoughts: If a creature fails its save to become fascinated by your Dirty Thoughts, you may concentrate on Thought Trick as a standard action. If you do, you may make a suggestion (Will negates) as the spell. The suggestion must be one that you can justify leading to the mind reader getting something they want from you. If the Will save succeeds, they may make another save against your fascination immediately. If the Will save fails, they must make another Will save or think the idea is their own. This may only be used once per mind reader per mind reading event.
  • Horrible Monster: If a creature fails its Will save to become shaken by your Dirty Thoughts, you may give up your standard action for the next round to concentrate on thoughts so horrid and disgusting, they must make another Will save or become nauseated for 1 round.



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Article BalanceHigh +
AuthorUndead_Knave +
Identifier3.5e Feat +
PrerequisiteThought Trick +
RatingUndiscussed +
SummaryYou're very good at making yourself think in specific ways at the drop of a hat. +
TitleMental Gymnastics +
TypeTactical +