Moonshiner (3.5e Feat)
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Moonshiner [General]
You haven' tasted our sunda' special yet! Too bad melt'd through the floor, that it did.Prerequisites: Craft (Mechanic or Metalworking) 1 Ranks, Survival 4 RanksBenefit: You make powerful alcoholic drink using minimal tools. You gain the ability to craft a moonshine still which can set up a working still with a day of work and salvaging common material.
A moonshine still behave as an Alchemist's Lab in your hands, for anyone else it not very useful. When working with a still you can make a DC 15 Survival check to create a batch of 6 gallons of ale for only 2 sp worth of material, this process require 1 hour or work but is completed after 24 hours. If you fail the DC it is spoiled and if you fail the DC by 5 or more it is toxic because of impurity (ingested poison, DC 11, 1d2 Con each day until two saving throws in a row are made).
You may also create a specially powerful and toxic drink, which act like a flask of acid and toxic moonshine (except the damage is increase to 1d4 and the Dc to 15). It does require a bit more material than typical drink (10 gp) but is still made in batch with a still.
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