Open Wounds (3.5e Spell)

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Author: the bluez in the dungeon (talk)
Date Created: 27/10/2021
Status: Complete
Editing: Clarity edits only please
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Open Wounds
Necromancy
Level: Cleric 2, Dread Necromancer 2
Components: V
Casting time: 1 immediate action
Range: Close (25 ft + 5 ft. 2/levels-7,5 mt. + 1,5 mt. 2/levels)
Target: One creature
Duration: Istantaneous
Saving Throw: Will half
Spell Resistance: Yes

With seamless combination, the rogue struck with its dagger and the cleric's magic made the wound bleed profusely.

This spell deals 1d4 points of damage +1 point per caster level (maximum +5), Will halves. If the subject is bleeding as a condition, aggravate the bleeding by one step, Will negates.

If you cast this spell immediately after the subject heals damage, it effectively negates the healing. It could kill someone who had just healed above -10 hit points.

Used on an undead creature, it heals damage instead of dealing it to the creature.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDread Necromancer

the bluez in the dungeon's Homebrew (740 Articles)
the bluez in the dungeonv
Article BalanceModerate +
Authorthe bluez in the dungeon +
ComponentV +
Identifier3.5e Spell +
LevelCleric 2 + and Dread Necromancer 2 +
RangeOther +
RatingUndiscussed +
SchoolNecromancy +
SummaryWith a word you aggravate the wounds of an enemy in a moment notice. +
TitleOpen Wounds +