Parasite, Bloodring (3.5e Monster)

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Author: Eiji-kun (talk)
Date Created: 12-30-14
Status: Complete
Editing: Clarity edits only please
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Bloodring Parasite
Size/Type: Fine Aberration
Hit Dice: ½d8 (2 hp)
Initiative: +0
Speed: 5 ft, climb 5 ft, swim 5 ft
Armor Class: 18 (+8 size), touch 18, flat-footed 10
Base Attack/Grapple: +0/-21
Attack: Bite +3 melee (1, 20/x2)
Full Attack: Bite +3 melee (1, 20/x2)
Space/Reach: ½ ft./0 ft
Special Attacks: Blood Drain
Special Qualities: Darkvision 60 ft, Disguise, DR 10/adamantine, Parasite Traits, SR 21
Saves: Fort +0, Ref +0, Will +2
Abilities: Str 1, Dex 10, Con 10, Int -, Wis 11, Cha 1
Skills: Disguise +10
Feats: -
Environment: Urban, Underground
Organization: Solitary
Challenge Rating: 1/8
Treasure: None
Alignment: Always True Neutral
Advancement: -
Level Adjustment: -

This small worm has metallic skin and four eyes that look like tiny red gems. It coils into the shape of a ring and waits for an intelligent creature to wear it.

Parasites live in or on other organisms, feeding upon them in some manner, yet returning little or nothing. Common parasites are usually just nuisances, though they can cause complications; they are easily killed by a remove disease spell. The bloodring parasite, however, is one of an uncommon and unusual kind of parasite.

True to its name, it takes on the appearance of a ring and drains blood from those who wear it. Most of the energy drained goes to fueling its unusually high magic resistance, which it then confers some upon its wearer. When worn, it takes up a ring slot and is considered a magic item for the purposes of targeting it and it's AC.


Bloodrings don't "fight", and they aren't even sapient. They are living traps and questionably useful boons for those who are willing to risk the Con damage. On their own, they have only the most basic fight or flight responses.

Removing a bloodring is easy, simply an opposed grapple check, though painful and known to leave ugly bloody welts in the process.

Blood Drain (Ex): When worn, the bloodring drinks the user's blood each day, dealing 1d4 Con damage. However a bloodring which had fed on its user then confers half of its SR bonus on its user (SR 10 for the example bloodring). If the ring is passed to other creatures to wear, it instinctively bites and feeds in spite of already being fed.

Disguise (Ex): Bloodring parasites have a +15 racial bonus on Disguise checks to appear as a ring.

Parasite Traits (Ex): As a parasite, it treats the remove disease spell as a save vs death. When attached to a host, it cannot be targeted as an individual creature and is effectively part of the host until the host dies or the parasite is removed.

Spell Resistance (Ex): The fully fed bloodring parasite has 20 + HD in spell resistance, or half to its wearer. Normally this amount does not rise, but familiar bloodring parasites increase in effective HD and thus increase their spell resistance. When they gain the spell resistance benefit from familiar bonuses, they instead get a +2 bonus (or +1 for the wearer).


Bloodring parasites may be used as familiars, in which case it has the alignment of its owner. They give no benefit (other than the spell resistance) with the additional cost of Con damage from blood drain when worn.

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Eiji-kun's Homebrew (5338 Articles)
AlignmentAlways True Neutral +
AuthorEiji-kun +
BenefitSpell Resistance +
Challenge Rating1/8 +
EnvironmentUrban, Underground +
Identifier3.5e Monster +
Level Adjustment- +
PrerequisiteNone +
RatingUnrated +
SizeFine +
TitleParasite, Bloodring +
TypeAberration +