Phantom Limb (3.5e Feat)

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Homebrew.png
Author: Zhenra-Khal (talk)
Date Created: 2/26/2018
Status: Complete, but still see-through in places.
Editing: Clarity edits only please
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Phantom Limb [General] "After the accident, I was never quite the same. Thank the gods Ghost Touch toilet paper exists."Prerequisites: Two or more arms or arm-like limbs.Benefit: One or more (Your choice at the time of gaining this feat, minimum 1) of your arms (Or arm-like limbs, such as pseudopods) is incorporeal. This can be the entire limb, or just the half farthest from your torso; This choice is largely aesthetic.

This prevents you from interacting with most corporeal objects using said limbs. For example, you can't swing a sword, drink from a mug or even eat with a spoon, unless these items are enchanted as if by Ghost Touch, or something similar.

However, this also means that you can reach through objects that aren't enchanted with ghost touch. For example, your unarmed attacks or natural weapon attacks, when made using your incorporeal limb(s), are actually melee touch attacks, ignoring non-Ghost Touch armor. However, this of course does not ignore Force effects, and barriers designed to keep out incorporeal creatures may not let you cross them without leaving your poor arms behind. Your melee touch attacks deal normal damage, though you are considered armed when you make an unarmed attack in this fashion (Because, let's face it, ghostly, shadowy or glowy hands reaching towards you are just as unnerving as a weapon being swung at you).

You can, of course, wear Ghost Touch gauntlets (Or whatever passes for such, in the case of a pseudopod), in order to pick up and use non-Ghost Touch objects. While worn, however, your unarmed/natural attacks do not ignore armor. Normal: Your hands aren't normally incorporeal.Special: Your DM may allow you to cause the ghostly limb to glow; If so, it glows all the time, producing a minimum of dim light in your space, up to a maximum illumination consisting in bright light out to 5ft and dim light out to 15ft. You can brighten or dim the glow as a swift action.

The reason for your limb(s) being incorporeal is up to you. Your mother might've been drained almost to death by a Wraith when she was pregnant with you. Maybe you miscast a Blink spell. Or maybe an artifact weapon was sundered while it was in your hand, and the resulting explosion turned your hair white, your eyes gold, and left you with ghostly purple-black hands. Either way, this feat is both useful, and hilarious when used by a good roleplayer.

As a joke, a DM might apply this to a wraithlike creature, so that it's a wraith with normal, corporeal, human arms. Or, the DM might say that when you become incorporeal, your arms become corporeal. This will more or less vary by campaign.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceVery High +
AuthorZhenra-Khal +
Identifier3.5e Feat +
PrerequisiteTwo or more arms or arm-like limbs. +
Rated ByThe-Marksman +
RatingRating Pending +
SummaryOne or more of your arms aren't entirely... "There". +
TitlePhantom Limb +
TypeGeneral +