Power Word Command (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 4-22-19
Status: Complete
Editing: Clarity edits only please
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Power Word Command
Enchantment (Compulsion) [Language-Dependant, Mind-Affecting]
Level: Sorcerer/Wizard 6
Components: V
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature with 61 hp or less
Duration: See text
Saving Throw: None
Spell Resistance: Yes

OBEY.

You utter a single word of power that causes one creature of your choice to obey as if affected by dominate person although it applies to all humanoids, monstrous humanoids, and giants. This happens whether the creature can hear the word or not, but some method of communication is needed to give an order. Creatures performing actions against their nature do not act instead. The duration of the spell depends on the target’s current hit point total. Any creature that currently has 76 or more hit points is unaffected by power word command.

Allies can attempt to shake a commanded creature to their senses as a standard action in touch range, but they only have a 20% chance of removing the effect.

Hit Points Duration
20 or less 1d4 hours
21–40 1d4 minutes
41–60 1d4 rounds



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +
DescriptorLanguage-Dependant + and Mind-Affecting +
Identifier3.5e Spell +
LevelSorcerer/Wizard 6 +
RangeOther +
RatingUndiscussed +
SchoolEnchantment +
SubschoolCompulsion +
SummaryThis power word employs a geas, giving the target an overriding command they must follow. +
TitlePower Word Command +