Power Word Command (3.5e Spell)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Enchantment (Compulsion) [Language-Dependant, Mind-Affecting] | |
Level: | Sorcerer/Wizard 6 |
---|---|
Components: | V |
Casting time: | 1 round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One creature with 61 hp or less |
Duration: | See text |
Saving Throw: | None |
Spell Resistance: | Yes |
OBEY.
You utter a single word of power that causes one creature of your choice to obey as if affected by dominate person although it applies to all humanoids, monstrous humanoids, and giants. This happens whether the creature can hear the word or not, but some method of communication is needed to give an order. Creatures performing actions against their nature do not act instead. The duration of the spell depends on the target’s current hit point total. Any creature that currently has 76 or more hit points is unaffected by power word command.
Allies can attempt to shake a commanded creature to their senses as a standard action in touch range, but they only have a 20% chance of removing the effect.
Hit Points | Duration |
---|---|
20 or less | 1d4 hours |
21–40 | 1d4 minutes |
41–60 | 1d4 rounds |
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
---|
Article Balance | High + |
Author | Eiji-kun + |
Component | V + |
Descriptor | Language-Dependant + and Mind-Affecting + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 6 + |
Range | Other + |
Rating | Undiscussed + |
School | Enchantment + |
Subschool | Compulsion + |
Summary | This power word employs a geas, giving the target an overriding command they must follow. + |
Title | Power Word Command + |