Razor Wind (3.5e Maneuver)
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Aerial Ace (Strike) [Air] | |
Level: | 7 |
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Prerequisite: | Needs three Aerial Ace maneuvers |
Initiation Action: | Standard Action |
Range: | 60 ft or 120 ft; See Text |
Area: | 60-ft Cone or 120-ft Line; See Text |
Duration: | Instantaneous |
Saving Throw: | Reflex Half |
You make an attack with your weapon (melee or ranged) against AC 10. On success you deal your weapon damage plus an additional +15d6 points of damage to either a 60 ft. cone or a 120 ft. line effect, with a DC 17 + Dex Reflex save for half. The weapons properties (Flaming, Wounding, being good aligned, being adamantine, etc) apply to the damage of this attack, although properties which only activate on a critical are pointless, as an area effect cannot crit.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Aerial Ace
Eiji-kunv |
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Facts about "Razor Wind (3.5e Maneuver)"
Author | Eiji-kun + |
Descriptor | Air + |
Discipline | Aerial Ace + |
Identifier | 3.5e Maneuver + |
Level | 7 + |
Rating | Undiscussed + |
Summary | Project a cone or line of sharpened air to attack from afar. + |
Title | Razor Wind + |
Type | Strike + |