Razor Wind (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 6-12-11
Status: Complete
Editing: Clarity edits only please
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Razor Wind
Aerial Ace (Strike) [Air]
Level: 7
Prerequisite: Needs three Aerial Ace maneuvers
Initiation Action: Standard Action
Range: 60 ft or 120 ft; See Text
Area: 60-ft Cone or 120-ft Line; See Text
Duration: Instantaneous
Saving Throw: Reflex Half
With a mighty swing you cut a path through the wind, a thousand blades slicing apart your enemy.

You make an attack with your weapon (melee or ranged) against AC 10. On success you deal your weapon damage plus an additional +15d6 points of damage to either a 60 ft. cone or a 120 ft. line effect, with a DC 17 + Dex Reflex save for half. The weapons properties (Flaming, Wounding, being good aligned, being adamantine, etc) apply to the damage of this attack, although properties which only activate on a critical are pointless, as an area effect cannot crit.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAerial Ace


Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
AuthorEiji-kun +
DescriptorAir +
DisciplineAerial Ace +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryProject a cone or line of sharpened air to attack from afar. +
TitleRazor Wind +
TypeStrike +