Regal Beast (3.5e Martial Discipline)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines

Add your own Maneuver to Dungeons & Dragons Wiki by clicking the link and following the instructions.


Homebrew.png
Author: Leziad (talk)
Date Created: 16th January 2022
Status: Usable
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

The Regal Beast discipline was founded on the principle that in all warrior there is an inner beast, and that it can be both tamed and unleashed. The discipline was founded by a barbarian chief, who after his conquest found himself ruler of a great empire. He fought insatiable bloodlust and fury in his body, ripping his opponents apart with his bare hands. Early in his career he had met a calm blademaster, who made quick work of him, she spared him and told him that his rage only made him vulnerable. He held the lesson in his heart, keeping his inner beast chained until the moment it must be freed. His fighting style became a mix of great blows with heavy weapons, and vicious unarmed attacks. After his death, some of disciple compiled his technique into the Regal Beast style.

Game Mechanics of the Regal Beast

Available To: Any

Discipline Skill: Diplomacy (Cha) - The Regal beast style holds that words should not be underestimated, a king who reign through fear is weak and his legacy will not live past his last breath.

Discipline Weapons: Fullblade, Greataxe, Greatclub, Greatspear, Greatsword, Unarmed Strike - The teaching of the discipline prefers the use of heavy weaponry, as well as the use of one's fists and strikes. 

Discipline Feat: Majestic Poise 

Special: The Regal Beast discipline has two "modes", regal and feral mode. Upon gaining your first maneuver of the discipline, you gain the ability to assume either regal mode or feral mode. You choose to change from regal mode to feral mode or vise versa at the start of each turn, and cannot use the maneuver effect of the opposing mode. To change to feral mode, you must discard or sheath any manufactured weapon after deciding to change into that mode and you cannot make attacks with manufactured weapons. You may change to regal mode even without a weapon in hand, but may not be able to use your maneuvers. Regal mode has no restriction, and you may make unarmed strikes while in this mode, although you need a weapon in hand to use any of regal beast's maneuvers, even those not involving attacks. Stances which have alternate effects based on modes are always based on your current mode.

All maneuvers are based on regal mode by default, and require the use of manufactured weapons. Even if you have the ability to treat an unarmed strike or natural weapon attack as a manufactured weapon, you cannot use the regal mode of maneuvers with them. The feral mode is included in all maneuvers, and is performed instead of the regal mode when the user is unarmed. Similarly to the regal mode, it is impossible to perform the feral mode maneuvers with anything but an unarmed strike or natural weapon.

While in feral mode, the initiator gain the benefits of the Improved Unarmed Strike feat if he does not have it.

The warblade and martial archetypes of the barbarian, brawlerPathfinder, or fighter may trade a single discipline they have access to for Regal Beast.


Maneuvers of the Regal Beast Discipline[edit]

To see the full, expanded description of every maneuver, click here.

1st-Level Maneuvers

  • Beast's Roar: Boost [Sonic Mind-Affecting] — Make a bolstering shout, granting a bonus to all nearby allies. Feral— Make a menacing roar which terrify your opponents to oblivion.
  • Brawling Beast Stance: Stance — You gain increased unarmed strike, and apply weapon specific feats to unarmed strike.
  • Lionclaw Strike: Strike — You make an attack with extra reach and damage. Feral— You make two attacks, which also deals slashing damage.
  • Majestic Fury: Stance — You gain increased damage and the ability to Cleave bonus to AC when fighting with a two-handed discipline weapon.


2nd-Level Maneuvers

  • Beastly Throw: Strike — You throw your weapon and immediately move to grab it. Feral— You grab and throw an opponent.
  • Conqueror's Advance: Rush — You move at half your speed without provoking attacks of opportunity, even through enemy squares. Feral— You move at twice your speed and take a penalty to AC and gain a bonus against those who attacked you.
  • Unyielding Block: Counter — You use your weapon to block incoming attacks, gaining a bonus to AC and the ability to expend attack of opportunity to increase that bonus. Feral— You block the attacks with your bare arms, gaining DR and making lethal damage into nonlethal damage.


3rd-Level Maneuvers

  • Inglorious Honor: Stance — You gain the use of the diehard feat and heightened chance to survive it. Feral— You gain the use of the diehard feat and the ability to act normally while disabled.
  • Punishing Follow-Through: Counter — Immediately follow after an enemy move away from you and make an attack. Feral— You provoke, but gain the benefits of a charge and may grab them.
  • Untamable Charge: Strike — Make a special charge which allows you to pass through difficult terrain, and cleave through opponents. Feral— Make a special charge with pounce.


4th-Level Maneuvers

  • Fierce Counterattack: Counter — Gain a bonus to AC against an attack, and then make a counterattack. Feral— Attack before you are even attacked.
  • Furious Beastly Throw: Strike — You throw your weapon and immediately move to grab it, and then smash another opponent. Feral— You make a full attack, grab and throw an opponent.
  • Leaping Beast Smash: Strike — You leap and make a single attack which deals an extra 7d6 damage and may force the struck creature prone. Feral— You leap and make two attacks which deal an extra 4d6 damage.


5th-Level Maneuvers

  • Conqueror's Resolve: Counter — You react to falling in combat, or being targeted by a mind-affecting spell. Feral— You become immune to the targeting mind-affecting effect, but become confused.
  • Savaging Strike: Strike — Make two attacks as a standard action, staggering any foe struck twice.


6th-Level Maneuvers

  • Earthshaking Roar: Boost [Sonic Mind-Affecting] — As beast's roar, except knock all opponents in the area prone.


7th-Level Maneuvers

  • Mighty Beastly Throw: Strike — You throw your weapon, damage all opponents in a line and immediately move to grab it, and then smash another opponent. Feral— You make a full attack, grab and throw an opponent to deal colossal damage.


8th-Level Maneuvers

  • Invincible Legend Stance: Stance — You gain a large amount of temporary hit points and immunity to many conditions while you have them. Feral— Gain DR/— 10 and take attacks of opportunity against attackers that fails to damage you.
  • Legendary Wrath: Boost — You immediately go into feral mode, gaining a large strength bonus and making your unarmed strike much deadlier.


9th-Level Maneuvers

  • Beast King's Onslaught: Strike — You enter a trance which allows you to tap in both mode, making a full-attack in the process.




Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines

Leziad's Homebrew (4431 Articles)
Leziadv
AuthorLeziad +
ClassAny +
Identifier3.5e Martial Discipline +
Rated ByThe bluez in the dungeon +
RatingRating Pending +
SkillDiplomacy +
SummaryThe Regal Beast discipline was founded on the principle that in all warrior there is an inner beast, and that it can be both tamed and unleashed. +
TitleRegal Beast +
WeaponFullblade +, Greataxe +, Greatclub +, Greatspear +, Greatsword + and Unarmed Strike +