Rogue's Retreat (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 7th May 2019
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Rogue's Retreat [General] Prerequisites: Sneak Attack +2d6Benefit: You may use the Withdraw action as a move action in the same round as either successfully striking a creature with a sneak attack and failing to bring it down to 0 or lower or missing with an attack which would have been a sneak attack. This apply even if the foe is immune to sneak attack damage, such as being immune to critical hit but not if the attack couldn't have been a sneak attack, such as against a foe with uncanny dodge.

As a side benefit at the beginning of your turn, you may reduce your sneak attack by 2d6 to increase your land speed by 10 feet and increase your run multiplier by 1 for that round.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Leziad's Homebrew (4510 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteSneak Attack +2d6 +
Rated ByThe bluez in the dungeon +
RatingRating Pending +
SummaryWhen you fail to bring down a foe with sneak attack, run away quickly! +
TitleRogue's Retreat +
TypeGeneral +