SF-6 Solenopsis Starfighter (3.5e Monster)

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Author: Eiji-kun (talk)
Date Created: 12-1-15
Status: No Refuse No Refuse No Refuse!
Editing: Clarity edits only please
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SF-6 Solenopsis Starfighter
Size/Type: Large Construct (Vehicle)
Hit Dice: 13d10+30 (140 hp)
Initiative: +8
Speed: 20 ft, fly 250 ft. (average)
Armor Class: 26 (+9 deflection, +8 dex, -1 size), touch 26, flat-footed 18
Base Attack/Grapple: +9/+13
Attack: Proton Cannon +17 ranged (6d6, 20/x2) or Missile +17 ranged (2d8 plus 10d6 fire, 20/x2)
Full Attack: Proton Cannon +17/+12 ranged (6d6, 20/x2) or Missile +17 ranged (2d8 plus 10d6 fire, 20/x2)
Space/Reach: 10 ft/10 ft
Special Attacks: Flash Bomb, Missile Launcher, Proton Cannon
Special Qualities: Crew, DR 5/adamantine or siege, Evasion, Overland Inertia, Radar, Reinforced Plating +3, Siege Weapon, Strafe
Saves: Fort +7, Ref +12, Will +4
Abilities: Str 26, Dex 26**, Con -, Int -*, Wis -*, Cha -*
Skills: -
Feats: HoverB, Rapid ShotB
Environment: Any
Organization: Solitary
Challenge Rating: 9 or as pilot +3 (whichever is higher)
Treasure: Standard
Alignment: Always True Neutral
Advancement: -
Level Adjustment:

*Take vehicle's base saves, or pilot's, whichever is better.
**Only when active. When unpiloted, its Strength and Dexterity are 0. Its Dexterity is as listed, or as the pilot's, whichever is better.

The hanger gates opened and the sky was blotted out with hundreds of disc shaped aircraft, green bolts of energy streaming away in all directions.

The primary air and space superiority vehicle for the gokiburi, it is a small disc shaped craft with an indentation on the front to make it a slight crescent shape, and four large thrust vectoring engines on the rear. Designed as a single pilot fighter craft, it has limited payload but an endless supply of ammo for its proton cannon. The interior is designed for the hexapedal gokiburi to lay prone in, and is generally not suitable for use by humanoids.

The SF-6 is about 16 ft long and 18 ft wide, and weighs in at 4000 lbs.

Combat[edit]

Because of its strafing ability, ground forces can do little to stop a SF-6 from zooming overhead, peppering them with shots, and flying off only to turn around and repeat. But then, generally such vehicles would not be going against soft targets, but rather other fighter craft and siege weapons.

Crew (Ex): The SF-6 has room for a single Medium or smaller creature as it's pilot. It requires a DC 20 Knowledge Xeno or Pilot check to activate. Non-gokiburi creatures take a -4 penalty to these checks due to their body type.

Evasion (Ex): The SF-6 has evasion like a rogue.

Flash Bomb (Su): A strange weapon used as both an attack and a method of handling supernatural threats, the flash bomb is a charged packet of explosive psionic energy which erupts out suddenly from the ship. Used as an immediate action, it deals 10d6 points of damage in a 30 ft radius burst, centered on itself accompanied by a bright flash, with a DC 17 Will save for half damage. The saving throw is Constitution based. It can be used as a response to a ranged physical attack or magical attack, in which case physical projectiles are destroyed if the damage it deals is enough, and magical effects get a dispel check (1d20 with a +13 bonus, or the pilot's character level if higher) to disrupt.

The battery used to perform this action recharges slowly, and requires a xenoblooded creature, psionic creature, or creature with a bio-energy pool to be inside the craft for 8 hours to recharge the flash bomb. It is typically used in emergencies in order to ward off a threat or large explosion.

Missile Launcher (Ex): The missile launcher is effectively a large single shot bazooka, equipped with high-explosive rockets and with a range increment of 500 ft. It does not need to be prone to fire as a standard action. Because space is at a premium, a single SF-6 can only carry two missiles. The cost to replace the missiles is the same cost as the price of its high-explosive rockets. The missile wingtips may be enhanced as ranged masterwork weapons of their own.

Overland Inertia (Ex): The SF-6 is very fast, with the listed speed being "tactical" speed against targets. In overland speed, it can travel up to 1000 mph, accelerating to 100 mph in the first round and increasing (or decreasing) by 100 mph each round. However, moving in this method causes its deflection bonus gained by its shields to vanish as power is redirected to the engines. Switching power sources takes time, and a SF-6 does not regain its deflection bonus to AC 1d4 rounds after it has moved out of overland flight speeds.

Proton Cannon (Ex): The proton cannon is a ranged weapon with unlimited ammo, which deals 6d6 points of untyped damage with a 20/x2 critical, and a range increment of 150 ft.

Radar (Ex): The SF-6 has a radar which allows it to see Large and larger creatures and objects in a 5000 ft. radius, as if using blindsense. Certain materials do not reflect the radar and are invisible to detection by radar.

Reinforced Plating (Ex): Reinforced plating is a special quality that can be added to a creature of the Construct type. The bonus value from the reinforced plating quality acts as a substitute Constitution modifier with respect to the construct's hit points per HD and its Fortitude saves. This bonus does not apply to such things as Constitution-based special attack save DCs or Constitution based checks.

Siege Weapon: All of the SF-6's attacks are considered to be siege weapons for the purpose of interacting with fortifications, spells, and other effects.

Strafe (Ex): When moving in tactical speeds, the SF-6 is capable of moving and making a full attack at any point during its movement, even separating its attacks out between movement.


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Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
AlignmentAlways True Neutral +
AuthorEiji-kun +
Challenge Rating9 or as pilot +3 (whichever is higher) +
EnvironmentAny +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeLarge +
SubtypeVehicle +
TitleSF-6 Solenopsis Starfighter +
TypeConstruct +