|This material from the 5th edition SRD is published under the OGL|
|Large monstrosity (merrow), chaotic evil|
|Armor Class: 13 (natural armor)|
|Hit Points: 45 (6d10+12)|
|Speed: 10 ft., swim 40 ft.|
|Senses: darkvision 60 ft., passive Perception 10|
|Languages: Abyssal, Aquan|
|Challenge: 2 (450 xp)|
| Amphibious. The merrow can breathe air and water.
Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d64) piercing damage. If the attack is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
|The material in this box is unofficial, and is not quoted from a SRD or published material.|