SRD:Orc Subtype
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Contents
SRD Monsters with the Orc Subtype
Creature Entry | CR | Type and Subtypes | Size |
---|---|---|---|
Orc | 1/2 | Humanoid [Orc] | Medium |
SRD Races with the Orc Subtype
Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
Half-Orcs | These orc–human crossbreeds can be found in either orc or human society (where their status varies according to local sentiments), or in communities of their own. | Barbarian | +2 Strength, –2 Intelligence, –2 Charisma | 0 | 1 |
Orcs | An orc’s hair usually is black. It has lupine ears and reddish eyes. | Barbarian | +4 Strength, −2 Intelligence, −2 Wisdom, −2 Charisma | 0 | 1 |
Homebrew Monsters with the Orc Subtype
Homebrew monsters using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Creature Entry | CR | Type and Subtypes | Size |
---|---|---|---|
Gog | 7 | Giant [Goblinoid, Orc] | Large |
Scorpion Armsman | 3 | Humanoid [Human, Orc] | Medium |
Homebrew Races with the Orc Subtype
Homebrew races using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
Aristrakh | Feral half-orc half-elves whose conflicted natures lend them magical resilience and frightening rage. | Any | +2 Constitution, +2 Wisdom, -2 Charisma | 0 | 1 |
Boskorg | Boskorgs are a subrace of orcs, known also as bosky orcs. They live in heavily wooded areas, more akin to silvan elves than their own race. They are still savage and primal when compared to more civilized races, but they cultivate a rich culture that is centered around honor and nature. | Scout, Ranger In The Dungeon | +2 Dexterity, +2 Strength, -2 Charisma, -2 Intelligence | 0 | 1 |
Dire Orc | Tainted by darkness, the dire orc is a vicious brute even among the violence of orckind. Cower before their might! | Barbarian | +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma | 1 | 2 |
Goblin, Orckin | Orckin goblins are a lowly lot. They are made, not born, an artificial race with a rapid lifespan to act as mooks and foot soldiers for ancient armies. Their original creators are long gone, but the violent orckin goblins remain and make war to this day. | Fighter, Rogue | +2 Constitution, -2 Charisma | 0 | 1 |
Half-Boskorg | Half-Boskorgs are a mixed race, spawn from the union of boskorgs and humans or half-elves, or, occasionally, from boskorgs and wood or wild elves. | Scout, Ranger In The Dungeon | +2 Dexterity, -2 Charisma | 0 | 1 |
Half-Orbog | Born from humans and orbogs, this subrace of half-orcs is composed by harsh and arcane-oriented people. | Sorcerer, Warlock In The Dungeon | +2 Constitution, -2 Dexterity | 0 | 1 |
Half-Orq | The crossbreed of humanoids (typically humans) and orqs, they have the versatility unseen in orqs yet retain much of their warrior spirit. | Any | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Ogre, Ur'Bosan | The Ogres of Ur'Bos | Any | +4 Strength, +2 Constitution, -2 Dexterity, -2 Wisdom | 1 | 2 |
Orbog | Orbogs are also known as marsh orcs, swamp orcs or mud orcs (almost all these names are derogatory), but they call themselves Children of Yurtrus. They are stantiated in bogs and heavily swampy areas, almost untouched by other races. | Cleric | +2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence | 0 | 1 |
Orc | For all intents and purposes, this orc race can replace the SRD half-orc race. If you want to play an orc, you may as well go all the way. | Barbarian | +2 Strength | 0 | 1 |
Orc, Chicken | With chicken orcs, you get the ferocity and strength of an orc and the basic intellect of a chicken... wait, why would you want that? | Barbarian | +2 Strength, -4 Intelligence | 0 | 1 |
Orq | A different breed of orc, the orq is more industrial. This has done nothing to calm their ferocity, only to empower them as the de facto warrior culture. | Fighter | +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma | 0 | 1 |
Ruk | In ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today. | Barbarian, Ranger | +4 Strength, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma | 0 | 2 |
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