Sandstorm Cloak (3.5e Maneuver)
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Desert Wind (Strike) [Air, Earth] | |
Level: | 7 |
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Prerequisite: | Need two Desert Wind maneuvers |
Initiation Action: | Standard Action |
Range: | Personal |
Target: | Self |
Duration: | 1 minute/level (D) |
Saving Throw: | Fort negates; see text |
With a hiss your body transformed into sand, falling to pieces before being caught in a supernatural wind which scours all those within it.
When you initiate this maneuver you duplicate the effects of gaseous form, except you take the form of a swirling cloud of sand and grit that takes up your normal space. You cannot use maneuvers which require hands or physically touching or speaking, but you may use maneuvers which do not, which includes most boosts and counters, as well as stances.
Unlike the spell your fly speed is 20 feet (perfect), you are completely immune to physical damage and dessication damage, but take 50% additional damage from area effects as if you possessed the swarm subtype. You cannot attack but if you enter a creature's space you can choose to deal 5d6 damage from abrasion and force a Fortitude save DC 17 + Wis, or be nauseated for 1 round. As a swirling cloud, you provide 20% concealment to creatures inside of you.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind
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