Skeletal Lord (3.5e Feat)

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Author: Mandrake (talk)
Date Created: 12th October 2012
Status: Finished
Editing: Clarity edits only please
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Skeletal Lord [Combat, Undead] There is little that can actually harm you, let alone kill you, as you lead an army of skeletons to destroy all that stand in your path.Prerequisites: Must be able to cast at least 1st level necromancy spells and have the Corpsecrafter feat and already be an undeadBenefit: Archetype Feat Bonus are based on HD.

  • 5 HD: You can summon a skeleton minion, you use your character level instead of class level to determine the power of your skeleton minion.
  • 8 HD: You can cast skeleton self as a supernatural ability at will.
  • 11 HD: Unkillable: You gain a special death throe, creating from your corpse twice your character level in human skeleton warrior. If the creature that killed you is slain within 1 hour, while on the same plane that you died, the remaining skeleton will form a casket out of bone, if there is enough HD in skeleton to equal your own HD the casket is complete and you rise from it, restored as per true resurrection, otherwise the casket is visibly incomplete and starts to crumble, destroying all undead that created the casket. Other undead will still remain under your control unless the casket fails to resurrect you. Minions will act with the single purpose of reviving their Skeletal Lord, attempting to rend the flesh of your killer, feeding on his flesh, souls, and life energy to bring you back. They are almost mindless, not caring for their own lives and not using any tactics, and will ignore allies.
  • 14 HD: Unholy Death: The necromantic energy you have trained over the years explodes forth, dealing 1d4 untyped damage per character level to everything within 15ft. This deals half damage on a successful reflex save(10+1/2 level+Cha).
    • Unkillable: Creates a skeleton elite warrior per 2 levels instead of human skeleton warriors. Undead created from this feat are treated as if they are created in a desecrated area, your death serves as an evil shrine giving them twice the benefits of desecration while within 30ft where you died. Minions created now benefit from all feats that improve created undead(like corpsecrafter). They act with the single purpose of reviving their Skeletal Lord, with little regard to their lives, but will still use basic tactics and work together with your allies
  • 17 HD: Fear the Reaper: When you are slain you may expend spell slots, to have them power an even larger explosion when slain, covering an radius of 25ft+5ft per level, creating spectres shaped like the enemies you have killed in the past hunt down your enemies before fading into the void. Each spell slot increases the damage of your death throe by 1d6 damage per spell level(three 2nd level slots and one 3rd level slot will add 9d6 damage).
    • Marked for Death: If the creature that has slain you is within range they are Marked for Death.
    • Unholy Death: An enemy "Marked for Death" takes 50% more damage from Marked for Death and can't use the effects of Evasion for their saving throw. If they have Improved Evasion, instead treat it like regular Evasion.
    • Fear the Reaper: Will track down your killer as long as they are within long range(400ft+40ft per level), they still make a reflex save for half damage. They can't use the effects of Evasion for their saving throw. If they have Improved Evasion, instead treat it like regular Evasion.
  • 20 HD: Undying: Once per day you can automatically form a complete casket, reviving on the spot. Minions are not created in this case, but Fear the Reaper and Unholy Death will trigger. you are immune to this damage and so is any other creature you choose within range.




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Article BalanceVery High +
AuthorMandrake +
Identifier3.5e Feat +
PrerequisiteMust be able to cast at least 1st level necromancy spells and have the Corpsecrafter feat and already be an undead +
RatingUnrated +
SummaryBecome an unkillable undead king! +
TitleSkeletal Lord +
TypeCombat + and Undead +