Slayer's Gambit (3.5e Maneuver)
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| Blood Feast (Stance) | |
| Level: | 1 |
|---|---|
| Initiation Action: | Swift |
| Range: | Personal |
| Target: | Self |
You can feel your blood boiling... it hurts, but it'll hurt them a lot more.
When you enter this stance you lose 1 hp each round at the end of your turn, and gain +2 damage to all your attacks.
When you reach initiator level 4, and every four levels beyond you can choose to increase the damage taken by 1 and increase your damage bonus by +2, to a maximum of 6 hp for +12 damage at 20th level. You choose how much damage you take when you enter this stance.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blood Feast
| Eiji-kunv |
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Facts about "Slayer's Gambit (3.5e Maneuver)"
| Article Balance | High + |
| Author | Eiji-kun + |
| Discipline | Blood Feast + |
| Identifier | 3.5e Maneuver + |
| Level | 1 + |
| Rating | Undiscussed + |
| Summary | When you are in this stance you lose hp each round in exchange for additional damage. + |
| Title | Slayer's Gambit + |
| Type | Stance + |

