Slayer's Gambit (3.5e Maneuver)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Blood Feast (Stance) | |
Level: | 1 |
---|---|
Initiation Action: | Swift |
Range: | Personal |
Target: | Self |
You can feel your blood boiling... it hurts, but it'll hurt them a lot more.
When you enter this stance you lose 1 hp each round at the end of your turn, and gain +2 damage to all your attacks.
When you reach initiator level 4, and every four levels beyond you can choose to increase the damage taken by 1 and increase your damage bonus by +2, to a maximum of 6 hp for +12 damage at 20th level. You choose how much damage you take when you enter this stance.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blood Feast
Eiji-kunv |
---|
Facts about "Slayer's Gambit (3.5e Maneuver)"
Article Balance | High + |
Author | Eiji-kun + |
Discipline | Blood Feast + |
Identifier | 3.5e Maneuver + |
Level | 1 + |
Rating | Undiscussed + |
Summary | When you are in this stance you lose hp each round in exchange for additional damage. + |
Title | Slayer's Gambit + |
Type | Stance + |