Smoking Serpent Path (3.5e Maneuver)
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| Blighted Serpent (Rush) | |
| Level: | 4 |
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| Prerequisite: | One Blighted Serpent maneuver |
| Initiation Action: | Move action; see text |
| Range: | Personal |
| Target: | Self |
| Duration: | 1 round |
| Saving Throw: | Fortitude negates |
Your body fumes with thick yellow smoke, no doubt a side effect of your toxic blood, which pours out of every part of your body. It smells bitter and vile.
You can make a move action (or more than one move action if performing a double move or running), leaving clouds of smoke in your path which hang around for 1 round. This smoke provides total concealment, and creatures passing through it must make a Fort save vs nausea for 1d4 rounds. The smoke gives you partial concealment while moving, giving you 20% miss chance from attacks of opportunity.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blighted Serpent
| Eiji-kunv |
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