Smoking Serpent Path (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 2-24-15
Status: Complete
Editing: Clarity edits only please
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Smoking Serpent Path
Blighted Serpent (Rush)
Level: 4
Prerequisite: One Blighted Serpent maneuver
Initiation Action: Move action; see text
Range: Personal
Target: Self
Duration: 1 round
Saving Throw: Fortitude negates

Your body fumes with thick yellow smoke, no doubt a side effect of your toxic blood, which pours out of every part of your body. It smells bitter and vile.

You can make a move action (or more than one move action if performing a double move or running), leaving clouds of smoke in your path which hang around for 1 round. This smoke provides total concealment, and creatures passing through it must make a Fort save vs nausea for 1d4 rounds. The smoke gives you partial concealment while moving, giving you 20% miss chance from attacks of opportunity.



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Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineBlighted Serpent +
Identifier3.5e Maneuver +
Level4 +
RatingUndiscussed +
SummaryLeave a cloud of toxic smoke in the wake of your movement. +
TitleSmoking Serpent Path +
TypeRush +