Solar Blaze (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 6-22-11
Status: Complete
Editing: Clarity edits only please
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Solar Blaze
Desert Wind (Boost) [Light]
Level: 8
Prerequisite: Need three Desert Wind maneuvers
Initiation Action: Standard Action or 10 minutes; see text
Range: Long (400 ft. + 40 ft./level)
Area: 80-ft.-radius burst or 1 mile; see text
Duration: Instantaneous or 24 hours (D); see text
Saving Throw: Reflex partial; see text

The sun seemed to swell, and with a bright flash, everything vanished into white!

This maneuver may be used in one of two ways. By using a standard action, you can duplicate the effects of sunburst, except it only functions normally at daytime and not underground or indoors. If the sun is not visible, the sunburst still goes off, but deals half damage and the blinding effect only lasts for 1d4 rounds. The DC is 18 + Wisdom modifier.

Alternatively, if you spend 10 minutes in meditation and deep thought, you can cause the sun to appear in a 1-mile bubble around you as if it were high noon. This effect lasts for 24 hours, regardless of the actual time. The light produced by this is actual sunlight. You can only have one such sunlit area in effect at one time; if you use this ability again, your previous sunlight area ends.

This maneuver is a supernatural ability.

Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDesert Wind

Eiji-kun's Homebrew (5452 Articles)
AuthorEiji-kun +
DescriptorLight +
DisciplineDesert Wind +
Identifier3.5e Maneuver +
Level8 +
RatingUndiscussed +
SummaryCreate a massive sunburst to blind a huge amount of foes, or create a long-standing daylight. +
TitleSolar Blaze +
TypeBoost +