Solarmeld (3.5e Soulmeld)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: the bluez in the dungeon (talk)
Date Created: 02/1/2021
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article
Solarmeld 
Descriptors: Light Effect
Classes: Sapphire Soul
Chakra:
Saving Throw: Reflex, Will

Little orbs of light fly around you.

You gain a luminous aura of 20 feet (6 meters). It works as the daylight spell, permanently centered on you. It damages undead, oozes, fungi, creatures of shadow and creatures weak to sunlight. It deals 2d4 of damage to such creatures in the area (Will half).

You must worship a deity with the Sun domain.

Essentia: Every 2 points of essentia you invest in your solarmeld increases the damage by 1d4. You may increase the range by 5 feet (1,5 meters) per point of essentia invested, up to 40 feet (12 meters).


Chakra bind (Divine Soul)

Your eyes emit light and a solar crown appears on your head.

You may use a standard action to replicate the sunbeam spell. If you shot every beam you have this divinemeld unshapes.



Back to Main Page3.5e HomebrewClass Ability Components3.5e Soulmelds

the bluez in the dungeon's Homebrew (669 Articles)
the bluez in the dungeonv
Article BalanceHigh +
Authorthe bluez in the dungeon +
ClassSapphire Soul +
DescriptorLight Effect +
Identifier3.5e Soulmeld +
RatingUndiscussed +
SummaryThe divinemeld of sun deities. It grants dominion over sunlight. +
TitleSolarmeld +