Soul Steal [General]
You gain the ability to draw in the life force of nearby living creatures into your necromancy implements.Prerequisites: Necromantic Bond or Soul BondBenefit: You gain the ability to channel negative energy as a cleric of your occultist level by spending 1 point of mental focus invested in a necromancy implement. You may only use this ability to damage living creatures, and it deals 1d8 damage per 2 level instead of 1d6. However, if you damage a living creature, you heal an amount equal to half the dice result. You heal an additional 1 point of damage per affected living creature, and 5 points for each slain living creature, up to a maximum hit point recovered equal to the full dice result. This ability counts as a necromancy focus power when advantageous and the DC is based on your Intelligence rather than your Charisma.
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