Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Nataraja (3.5e Equipment) + (A weapon of legacy scimitar ritually used … A weapon of legacy scimitar ritually used by the high priests involved in the [[Dancing Goddess (3.5e Martial Discipline)|Dancing Goddess discipline]]. Its original creation is uncertain, but it is believed to be a gift from the gods. As it grows, it grants greater and greater powers.ows, it grants greater and greater powers.)
- Eros Kiss (3.5e Equipment) + (A weapon of legacy shortbow associated with the "holiday spirits" of Valentine's Day. As it grows, it grants greater and greater powers.)
- Sealer's Blade (3.5e Equipment) + (A weapon of legacy that is used in the sealing of evil spirits.)
- Ongul's Wrath (3.5e Equipment) + (A weapon of legacy two-handed axe that channels the burning rage of its first wielder.)
- Truegold Whip (3.5e Equipment) + (A weapon of legacy whip forged by celestia … A weapon of legacy whip forged by celestial beings and granted to those chosen by the gods to represent truth, justice, and love. It can make creatures tell the truth, lash out at long range, and smite chaos and evil. As it grows, it grants greater and greater powers.ows, it grants greater and greater powers.)
- Lone Soldier's Shield (3.5e Equipment) + (A weapon of legacy, the shield of a mighty soldier of old. It is said to be completely indestructible.)
- Floating (3.5e Equipment) + (A weapon or shield with this enhancement will float in your space until sheathed or gripped.)
- Alchemical Retardant (3.5e Equipment) + (A weapon that can put alchemical components applied to it on hold for a time.)
- Ray Weapons in Eberron (3.5e Other) + (A ray weapon that can be loaded with, and fire, a single item of Fine size.)
- Shrink Ray (3.5e Equipment) + (A weapon that permanently shrinks its target to [[SRD:Fine|Fine]]-size.)
- Mimic Blade (3.5e Equipment) + (A weapon that steals the shape and powers of other weapons. It is also good at hiding its true nature.)
- Executioner (3.5e Equipment) + (A weapon with ''Executioner'' is hilariously effective at slaughtering people in underhanded ways.)
- Killing Intent (3.5e Equipment) + (A weapon with killing intent harms none but those it wishes to injure, passing through walls and creatures alike to hit its target.)
- Poisebreaker (3.5e Equipment) + (A weapon with this effect makes the enemy falter at each strike.)
- Publication:Dread Codex/Magic Items/Undead Destroying + (A weapon with this enhancement can score critical hits against undead creatures.)
- Spell Heightening, Greater (3.5e Equipment) + (A weapon with this enhancement has all of the benefits of a least spell heightening weapon, except that it heightens any spell in it by 4 levels.)
- Spell Heightening, Lesser (3.5e Equipment) + (A weapon with this enhancement has all of the benefits of a least spell heightening weapon, except that it heightens any spell in it by 2 levels.)
- Spell Heightening, Improved (3.5e Equipment) + (A weapon with this enhancement has all of the benefits of a least spell heightening weapon, except that it heightens any spell in it by 3 levels.)
- Weaponmaster (3.5e Class) + (A weaponmaster, as the name implies, is ve … A weaponmaster, as the name implies, is very good with a weapon, and possibly more than one. Their combat training tends to be more specific than that of the fighter, whether due to its informality (brawler, knife-fighter), formality (boxer, wrestler, duelist), or the needs of a military unit (archer, slinger, pikeman).military unit (archer, slinger, pikeman).)
- Sark (3.5e Equipment) + (A web-like skein of a dead creature's nerves and hindbrain, a sark turns you into the type of creature it was made from.)
- Shifting Shadowshield (3.5e Equipment) + (A weightless light metal shield that becomes more powerful in the dark.)
- Assassin's Belt (3.5e Equipment) + (A well garnished utility belt favored by assassins and rogues.)
- Field Chemist (3.5e Alternate Class Feature) + (A well-learned fighter who supplement her fighting capabilities with alchemical knowledge. The field chemist eschews extensive training with armor to edge her craft.)
- Baleform (3.5e Equipment) + (A well-scored hit channels a weak form of ''[[SRD:Baleful Polymorph|baleful polymorph]]'' into the target.)
- Wheelchair (3.5e Equipment) + (A wheeled chair vehicle to grant mobility to those who lack it.)
- Golden Locks of Zemel (3.5e Equipment) + (A whip made of the hair of a powerful Hairbinder. It is said to be possessed by an evil being who seek to devour others.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Ivory Lash + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)