Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Publication:Out of the Abyss + (Adventure in the [[Underdark (5e)|Underdark]] encountering creatures influenced by the [[Demon Lord (5e)|Demon Lord]]s.)
- Golem Rider (3.5e Class) + (Adventure in your mobile suit golem!)
- Antiquarian (5e Background) + (Adventurer-historians who collect forgotten lore and lost relics)
- Publication:Journeys through the Radiant Citadel + (A conflict between rival night market vendors draws characters into a hunt for a mysterious saboteur and a series of whimsical contests.)
- Wisen Hermit (3.5e Alternate Class Feature) + (Adventuring is a young man's game, at some point you will have to settle down so you can continue your studies study of magic in peace. Luckily with a bit of spellcasting you can have yourself a respectable Wizards Tower.)
- Aelyra (3.5e Sourcebook) + (Aelyra is a DnD 3e/3.5e/PF setting and set of homebrew rules. It features three tiers of classes: Basic Classes from levels 1 to 6, Prestige classes from levels 7-12, and epic classes from 13-20. New Races and Feats.)
- Cold Intolerance (3.5e Spell) + (Affected creatures are convinced they are freezing to death, taking [[Dex]] damage and perhaps dying.)
- Compelling Script (3.5e Spell) + (Affected writing is obeyed by all who read it.)
- Constraining Blast (3.5e Invocation) + (Afflicts 1d4 [[Spellstrained (3.5e Condition)]] levels)
- Luminaphobia (3.5e Flaw) + (Afraid of Supernatural Light)
- Lock-On Shooting (3.5e Feat) + (After 3 rounds of observing a target, you can lock on and rarely miss in a flurry of attacks.)
- Combo Jump (3.5e Skill Trick) + (After a full-attack with an unarmed strike or monk weapon, you can jump back.)
- Prophetic Salve (3.5e Equipment) + (After applying this salve, you gain insight into the future using [[SRD:Divination|Divination]].)
- Horsebreaking Great Cleave (3.5e Feat) + (After cutting through a horse and its rider, you can continue the Horsebreaking Cleave onto a second rider or another nearby mount and its rider.)
- Introduction to Dirt (3.5e Maneuver) + (After ensnaring a creature with a Chthonic Serpent [[SRD:Grapple|grappling]] maneuver (such as [[Binding Constrictor (3.5e Maneuver)|Binding Constrictor]]), end the grapple by slamming your victim to the ground.)
- Ground Kisser (3.5e Maneuver) + (After ensnaring a creature with a Chthonic Serpent [[SRD:Grapple|grappling]] maneuver (such as [[Choking Python (3.5e Maneuver)|Choking Python]]), end the grapple by slamming your victim to the ground.)
- Creature Killer: Invisible Stalker (3.5e Feat) + (After fighting [[SRD:Invisible Stalker|invisible stalker]] and other naturally invisible creature you learned how to deal with invisible opponents more readily.)
- Ionize - Intensified (3.5e Feat) + (After four months to share your body and you mind with a continuous flow of electricity, this bright energy may be used to get a more powerful abilities.)
- Practiced Psionics (3.5e Feat) + (After learning a few new tricks, you've redoubled your efforts to master your manifesting.)
- Overcoming (3.5e Equipment) + (After one hit, an overcoming weapon knows your enemy's defenses and ignores them on the next hit.)
- Twitch Powder (3.5e Equipment) + (After snorting this powder, you have a lot of excess energy...)
- Stone at Night (3.5e Flaw) + (After sunset, you become stone until dawn.)
- Soulblade (3.5e Power) + (After the manner of Mind Blade, but as an augmented power instead of a supernatural ability.)
- Wrap-Around Attack (3.5e Maneuver) + (Against this strike, target's Shield bonus to AC becomes a Shield penalty to AC.)
- Graceless Aging (3.5e Flaw) + (Age penalties, no age bonuses)
- Elderitch Blast (3.5e Invocation) + (Age your foes unnaturally)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)