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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Publication:Unearthed Arcana/Spontaneous Divine Casters + (As a twist on the traditional divine spell … As a twist on the traditional divine spellcaster, this variant concerts the cleric and druid into spontaneous spellcasters. Such characters have a limited number of spells known, as the sorcerer does, though their selection is not quite as limited as the sorcerer's list.t quite as limited as the sorcerer's list.)
- Ravening Beauty (3.5e Feat) + (As an experienced adept of the [[Hollow Ny … As an experienced adept of the [[Hollow Nymph (3.5e Martial Discipline)|Hollow Nymph]] discipline, you have discovered new ways to control and debilitate opponents with haunting grace, directing combat's sanguine flow ever closer to the endless thirsting void of your desire.the endless thirsting void of your desire.)
- Free Step (3.5e Skill Trick) + (As an expert of movement tactics, you learn to perfectly take short tactical move.)
- Eye of the Spider Queen (4e Paragon Path) + (As an eye of the spider queen, you pride y … As an eye of the spider queen, you pride yourself in your vigilance and pay attention to the smallest detail. You are a member of the secret police of Lolth, or a member of Arachne's elite infiltrating team. You specialize in steath, subterfuge and hit-and-run warfare.teath, subterfuge and hit-and-run warfare.)
- Lightning Rod (3.5e Equipment) + (As an immediate action when you or an ally within reach would suffer electrical damage, you can reduce the damage by half and electrify your weapon.)
- Greater Sudden Dodge (3.5e Feat) + (As an immediate action you gain a 100% chance to evade an attack.)
- Sudden Dodge (3.5e Feat) + (As an immediate action you gain a 20% chance to evade an attack.)
- Improved Sudden Dodge (3.5e Feat) + (As an immediate action you gain a 50% chance to evade an attack.)
- Orc Resilience (3.5e Feat) + (As an orc, you are one tough motherfucker.)
- Mass Charm Person (3.5e Spell) + (As charm person, but more targets.)
- Queen's Gambit (3.5e Soulmeld) + (As cunning as a royal woman, you channel the spirits of queens and women of power.)
- Black Thorns (3.5e Spell) + (As eruption of thorn, but inflict greater bleed and inflict a curse wound.)
- Improved Stigmata (3.5e Feat) + (As feat for the Holy Vindicator, improve your ability to use your Stigmata.)
- Lesser Elemental (3.5e Race) + (As gensai are humans touched by elemental blood, lesser elementals are elementals touched by human blood.)
- Restructure, Greater (3.5e Spell) + (As greater vigor, but for unliving creatures.)
- Rhydon (3.5e Monster) + (As if a bipedal, intelligent rhinoceros made of stone weren’t threatening enough, this one’s horn is a 10-centimeter metallic drill. Some deity somewhere really doesn’t like you.)
- Yugoloth Dust (3.5e Equipment) + (As it turns out, properly prepared cremated yugoloths have a drug-like effect on the minds of others.)
- Nidorino (3.5e Monster) + (As its quills shake, the creature lets off a few drops of venomous ooze. It gallops on all fours, mass alone preventing it from standing on its hindlegs.)
- Kitsune Paragon (3.5e Racial Paragon Class) + (As kitsunes grow in power, they gain additional tails and additional strength. Tap into your inner power and become the legendary ninetails.)
- Amnizu (5e) + (As leaders of infernal legions, these [[SRD5:Devil|devil]]s are extremely loyal. Their appearance is that of a greenish bloated anthropoid with small, imp-like wings.)
- Amnizu MToF (5e) + (As leaders of infernal legions, these [[SRD5:Devil|devil]]s are extremely loyal. Their appearance is that of a greenish bloated anthropoid with small, imp-like wings.)
- Amnizu MotM (5e) + (As leaders of infernal legions, these [[SRD5:Devil|devil]]s are extremely loyal. Their appearance is that of a greenish bloated anthropoid with small, imp-like wings.)
- Restructure, Lesser (3.5e Spell) + (As lesser vigor, but for unliving creatures and objects.)
- Living Dead (3.5e Subtype) + (As living constructs are to constructs, the living dead are to the undead. They are undead who possess more living traits than normal at the loss of some of their abilities.)
- Publication:Dread Codex 2/Artifacts/Bone Spike + (As long as one has the Bone Spike piercing his heart, he cannot die.)
- Mantra of Ascension (3.5e Feat) + (As long as you are in a Mantra you gain temporary power points.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)