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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "Boost hide check more the longer you stay still.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Epic Boon of Truesight (One)  + (Boost [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Gain [[Truesight (One)|Truesight]] with a set [[SRD5:Range|range]].)
  • Epic Boon of Spell Recall (One)  + (Boost [[SRD5:Intelligence|Int]], [[SRD5:Wisdom|Wis]], or [[SRD5:Charisma|Cha]]. Chance to not expend a [[SRD5:Spell Slot|spell slot]] when casting a 1st-4th level [[Spell (One)|spell]].)
  • Telekinetic (5e)  + (Boost [[SRD5:Intelligence|Intelligence]], learn ''[[SRD5:Mage Hand|mage hand]]'' with special use.)
  • Spell Sniper (One)  + (Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]] or [[SRD5:Cha|Cha]]; [[Spell (One)|Spell]]s ignore [[SRD5:Half Cover|Half]] and [[SRD5:Three-Quarters Cover|Three-Quarters Cover]], boost the casting Spells in melee, boost [[SRD5:Range|range]] of some Spells.)
  • Ritual Caster (One)  + (Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]], or [[SRD5:Cha|Cha]]; learn to cast two 1st-[[SRD5:Spell Level|level]] [[Ritual (One)|Ritual]] [[spell (One)|spell]]s, once per [[Long Rest (One)|Long Rest]] cast a Ritual Spell in its normal casting time.)
  • War Caster (One)  + (Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]] o
    Boost [[SRD5:Int|Int]], [[SRD5:Wis|Wis]] or [[SRD5:Cha|Cha]]; boost [[SRD5:Concentration|Concentration]] [[SRD5:Saving Throw|Saving Throw]]s, cast [[Spell (One)|Spell]] in place of an [[SRD5:Opportunity Attack|Opportunity Attack]], can cast Spell with Shield and/or Weapon in hands.
    Spell with Shield and/or Weapon in hands.)
  • Observant (One)  + (Boost [[SRD5:Int|Int]], or [[SRD5:Wis|Wis]]; gain or boost [[SRD5:Proficiency|Proficiency]] in a [[SRD5:Skill|Skill]], perform a [[Search (One)|Search]] as a [[SRD5:Bonus Action|Bonus Action]].)
  • Keen Mind (One)  + (Boost [[SRD5:Int|Int]]; gain or boost [[SRD5:Proficiency|proficiency]] in a [[SRD5:Skill|Skill]], use [[Study (One)|Study]] as [[SRD5:Bonus Action|Bonus Action]].)
  • Epic Boon of Irrestible Offense (One)  + (Boost [[SRD5:Strength|Str]] or [[SRD5:Dexterity|Dex]]. Ignore [[SRD5:Bludgeoning|Bludgeoning]], [[SRD5:Piercing|Piercing]], and [[SRD5:Slashing|Slashing]] [[SRD5:Resistance|Resistance]]. Bonus damage with roll of 20 on [[Attack Roll (One)|attack roll]].)
  • Weapon Master (One)  + (Boost [[SRD5:Strength|Str]] or [[SRD5:Dexterity|Dex]]. Gain [[Weapon Mastery (One)|weapon mastery]] of a weapon with which you are [[SRD5:Proficient|proficient]].)
  • Heavy Armor Master (One)  + (Boost [[SRD5:Str|Str]] or [[Con (One)|Con]]; reduce damage while wearing [[SRD5:Heavy Armor|Heavy Armor]].)
  • Heavily Armored (One)  + (Boost [[SRD5:Str|Str]] or [[Con (One)|Con]]; learn [[Heavy Armor Training (One)|Heavy Armor Training]])
  • Mage Slayer (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]
    Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; damage you inflict has an increased chance to break [[SRD5:Concentration|Concentration]], once per [[Long Rest (One)|Long Rest]] may choose to pass a failed [[SRD5:Int|Int]], [[SRD5:Wis|Wis]], or [[SRD5:Cha|Cha]] [[SRD5:Saving Throw|Save]]
    [SRD5:Cha|Cha]] [[SRD5:Saving Throw|Save]])
  • Grappler (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; chance to [[Grapple (One)|grapple]] a target of an [[Unarmed Strike (One)|Unarmed Strike]], and various boosts while you have [[Grappled (One)|Grappled]] a [[Creature (One)|creature]].)
  • Medium Armor Master (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; higher max [[SRD5:AC|AC]] bonus from [[SRD5:Dex|Dex]] while wearing [[SRD5:Medium Armor|Medium Armor]].)
  • Weapon Training (One)  + (Boost [[SRD5:Str|Str]] or [[SRD5:Dex|Dex]]; gain [[SRD5:Proficiency|Proficiency]] with [[SRD5:Martial Weapon|Martial Weapon]]s.)
  • Mounted Combatant (One)  + (Boost [[SRD5:Str|Str]], [[SRD5:Dex|Dex]],
    Boost [[SRD5:Str|Str]], [[SRD5:Dex|Dex]], or [[SRD5:Wis|Wis]]; boost [[SRD5:Animal Handling|Animal Handling]] [[SRD5:Check|Check]] to train [[SRD5:Mount|Mount]]s, boost [[Attack Roll (One)|Attack Roll]]s against nearby [[Creature (One)|creature]]s while mounted, intercept attack against your mount as a [[SRD5:Reaction|Reaction]].
    our mount as a [[SRD5:Reaction|Reaction]].)
  • Sentinel (One)  + (Boost [[SRD5:Str|Str]], or [[SRD5:Dex|Dex]
    Boost [[SRD5:Str|Str]], or [[SRD5:Dex|Dex]]; make an [[SRD5:Opportunity Attack|Opportunity Attack]] against a nearby [[Creature (One)|creature]] that [[SRD5:Disengage|Disengage]]s or hits a target (other than you), creatures hit by your Opportunity Attacks lose their [[SRD5:Speed|Speed]].
    y Attacks lose their [[SRD5:Speed|Speed]].)
  • Polearm Master (One)  + (Boost [[SRD5:Str|Str]]; after an attack wi
    Boost [[SRD5:Str|Str]]; after an attack with a weapon that has both [[SRD5:Heavy Weapon|Heavy]] and [[SRD5:Reach|Reach]] properties, use a [[SRD5:Bonus Action|Bonus Action]] to make another attack with the butt of the weapon, use a [[SRD5:Reaction|Reaction]] to make an attack with a polearm when a [[Creature (One)|creature]] enters your Reach.
    eature (One)|creature]] enters your Reach.)
  • Great Weapon Master (One)  + (Boost [[SRD5:Str|Str]]; bonus attack on [[SRD5:Critical Hit|Critical Hit]] or kill, bonus damage if attacking with [[SRD5:Heavy Weapon|Heavy Weapon]].)
  • Shield Master (One)  + (Boost [[SRD5:Str|Str]]; force a target you hit [[SRD5:Saving Throw|Save]] or be [[SRD5:Push|Push]]ed or fall [[SRD5:Prone|Prone]], reduce damage of some attacks.)
  • Inspiring Leader (One)  + (Boost [[SRD5:Wis|Wis]] or [[SRD5:Cha|Cha]]; provide [[Temporary Hit Point (One)|Temporary Hit Point]]s to allies at end of [[Short Rest (One)|Short]] or [[Long Rest (One)|Long Rest]].)
  • Protection of the Talisman (5e)  + (Boost a failed [[SRD5:Saving Throw|saving throw]], possibly allowing it to succeed.<sup>(Unofficial Summation)</sup>)
  • Agonizing Blast (One)  + (Boost damage to ''[[Eldritch Blast (One)|Eldritch Blast]]'')
  • Fighting Style Two-Weapon Fighting (One)  + (Boost damage when utilizing the 2nd attack from using a [[Light Weapon (One)|Light Weapon]] in each hand.)