Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Highborn Drow (4e Feat) + (Gain ''Levitate'' as a Lolthtouched racial power.)
- Drow Illusion Mastery (4e Feat) + (Gain ''Lolthtouched'' racial trait.)
- Gloves of Dryness (3.5e Equipment) + (Gain ''[[Repel Liquid (3.5e Spell)|repel liquid]]'' at will, pushing away moisture with your hands.)
- Scion of Elemental Earth (5e) + (Gain ''[[SRD5:Druidcraft|druidcraft]]'' and can create [[SRD5:Half Cover|half cover]] a limited number of times.)
- Dais of the Heavens (3.5e Maneuver) + (Gain ''[[SRD:Air Walk|air walk]]'' for 5 rounds.)
- Glacial Endurance (3.5e Maneuver) + (Gain ''[[SRD:Endure Elements|Endure Elements]]'' effect and cold resistance based on Survival ranks)
- Cosmic Dance of Eternity (3.5e Maneuver) + (Gain ''[[SRD:Freedom of Movement|freedom of movement]]'' while in this stance.)
- Inertia Surge (3.5e Utterance) + (Gain ''[[SRD:Freedom of Movement|freedom of movement]]'' but for a brief moment, or entangle your opponents in the fabric of space and time.)
- Telekinetic Warrior (3.5e Maneuver) + (Gain ''[[SRD:Telekinetic Maneuver|telekinetic maneuver]]'' at will.)
- Clearsight (3.5e Feat) + (Gain ''[[SRD:True Seeing|true seeing]]'' and a bonus to defeat Disguise checks.)
- Greater Freedom of Movement (3.5e Spell) + (Gain ''freedom of movement'', plus avoid attacks of opportunity and move faster.)
- Far Range Shot (3.5e Feat) + (Gain +1 attack and damage on ranged attacks 30 ft away and further.)
- SRD:Two-Weapon Defense + (Gain +1 shield bonus to AC when wielding two weapons.)
- Upgrade (3.5e Feat) + (Gain +1 to all ability scores.)
- Epic Skill Focus-CE (3.5e Feat) + (Gain +10 to a skill, take 10, and critical (and fumble) on skills.)
- Survivor's Stride (3.5e Maneuver) + (Gain +10ft movement, additional +5 for every 5 ranks in Spellcraft; Feather Fall with successful immediate Spellcraft check.)
- Mean (3.5e Feat) + (Gain +1d6 additional sneak attack, plus some other things if using the Pokemon d20 system.)
- Divine Spell Focus (3.5e Feat) + (Gain +2 DC to the spell of your school, an bonus on caster level checks, and ignore evasion and mettle.)
- Knight's Puissance (3.5e Utterance) + (Gain +2 to attack, or apply a -2 penalty to attack.)
- Wings of Thunder (3.5e Maneuver) + (Gain +30 fly speed, and become able to travel as supersonic speeds for overland flights.)
- Tailwind (3.5e Maneuver) + (Gain +30 ft to your fly speed and provoke no [[SRD:Attack of Opportunity|AoOs]] for movement for 1 round.)
- Mystic Rampart (3.5e Utterance) + (Gain +5 AC, +5 saves, and DR 5/-, or strip away 5 AC, saves, and DR from a target.)
- Greater Knight's Puissance (3.5e Utterance) + (Gain +6 to attack, or apply a -6 penalty to attack.)
- Toughness, Eiji (3.5e Feat) + (Gain 150% of your starting hp plus 1 hp/level.)
- Strength of Life (3.5e Maneuver) + (Gain 1d10 temporary hit points +1 per an initiator level.)
- Skilled (One) + (Gain 3 [[SRD5:Skill|Skill]]s)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)