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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Witch Sight (5e24) + (Gain [[Truesight (5e24)|Truesight]].)
- Witch Sight (One) + (Gain [[Truesight (One)|Truesight]] with limited [[SRD5:Range|range]].)
- Animal Senses (3.5e Maneuver) + (Gain [[scent]] and various bonuses.)
- Diamond Light of the Spotless Mind (3.5e Maneuver) + (Gain a ''[[SRD:Mind Blank|mind blank]]'' effect while in this stance.)
- Prepared Prescience (3.5e Maneuver) + (Gain a ''[[SRD:Moment of Prescience|moment of prescience]]'' like effect, with the bonus based on concentration.)
- Nature's Wrath (4e Feat) + (Gain a +1 [[4e Index (4e Other)#Bonuses and Penalties|feat bonus]] to damage rolls with [[cold]] and [[sylvan]] powers.)
- Sadistic Reward (4e Feat) + (Gain a +1 [[4e Index (4e Other)#Bonuses and penalties|bonus]] to [[4e Index (4e Other)#Damage roll|damage rolls]] when you deal damage to a living creature.)
- Radiant Melody (4e Feat) + (Gain a +1 [[4e Index (4e Other)#Bonuses and Penalties|feat bonus]] to damage rolls with [[psychic]] and [[radiant]] powers.)
- Hated Foe (3.5e Feat) + (Gain a +1 attack and +1 dodge to AC against one creature type.)
- Surprising Riposte (4e Feat) + (Gain a +1 bonus to [[4e Index (4e Other)#damage rolls|damage rolls]] when you gain [[4e Index (4e Other)#Combat advantage|combat advantage]] using the bluff skill.)
- Fortitude Surge (3.5e Feat) + (Gain a +1 bonus to [[Fort]] saves, and once per encounter always succeed on a [[Fort]] save... at a price.)
- Reflex Surge (3.5e Feat) + (Gain a +1 bonus to [[Reflex]] saves, and once per encounter always succeed on a [[Reflex]] save... at a price.)
- Will Surge (3.5e Feat) + (Gain a +1 bonus to [[Will]] saves, and once per encounter always succeed on a [[Will]] save... at a price.)
- Skill Specialization Focus (3.5e Feat) + (Gain a +1 bonus to a skill and a +3 bonus to a specialized area of that skill.)
- Challenge the Many (3.5e Maneuver) + (Gain a +1 bonus to attack rolls for every foe you threaten.)
- Vow of Vengeance (4e Feat) + (Gain a +1 bonus to damage rolls and to your critical threat range against a particular race or creature.)
- Steel Precision (3.5e Maneuver) + (Gain a +1 insight bonus to attack and damage, which scales. Sometimes, simple is best.)
- Demonic Skin (4e Feat) + (Gain a +1 racial [[4e Index (4e Other)#bonuses and penalties|bonus]] to your [[4e Index (4e Other)#Armor Class|AC]].)
- Perfect Accuracy (4e Feat) + (Gain a +1d4 bonus to your [[Lycosid Precision (4e Feat)|''lycosid precision'']] re-roll.)
- Shadowborn Warrior (4e Feat) + (Gain a +2 [[4e Index (4e Other)#Bonuses and Penalties|bonus]] to initiative and a +1 bonus to [[4e Index (4e Other)#Armor class|AC]] when in [[4e Index (4e Other)#darkness|darkness]].)
- Epic Weapon Focus-CE (3.5e Feat) + (Gain a +2 bonus on attack rolls, avoid fumbles, and auto-hit more often with a certain weapon.)
- Spell Resistance (4e Feat) + (Gain a +2 bonus to will defense against [[4e Index (4e Other)#Arcane power source|Arcane]] powers.)
- Psychic Refusal (4e Feat) + (Gain a +2 bonus to will defense against powers with the [[4e Index (4e Other)#Psychic|psychic]] keyword.)
- Puffness (3.5e Feat) + (Gain a +3 bonus on [[SRD:Saving Throw#Fortitude|Fortitude]] saves after a failure and one other benefit.)
- Defensive Edge (3.5e Utterance) + (Gain a +4 armor bonus to AC, or apply a -4 penalty to AC.)
- Suppress Biology (3.5e Maneuver) + (Gain a +4 bonus on saves against a multitude of conditions.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)