Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Saurling Spines (3.5e Feat) + (Gain a bouncing ranged attack)
- Chessmaster's Gambit (3.5e Feat) + (Gain a bunch of strange tactical moves based on the tactics of the infamous chessmaster.)
- Walk the Underpath (3.5e Maneuver) + (Gain a burrow speed and tremorsense out to 60 ft.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Saurling Burrowing Claws (3.5e Feat) + (Gain a burrow speed, and claws that rend.)
- Earthwalk (5e Spell) + (Gain a burrowspeed and tremorsense<br /><br />)
- Eratosthenes' Sieve Defence (3.5e Maneuver) + (Gain a chance to resist spell or spell-like ability.)
- Half-Elf Emissary (3.5e Feat) + (Gain a constant ''[[SRD:Tongues|tongues]]'' effect, and daunt creatures in battle.)
- Heat Wave (3.5e Invocation) + (Gain a constant blur effect from waves of heat.)
- Murderous Determination (3.5e Feat) + (Gain a cumulative bonus to attack roll against a creature you keep missing.)
- Brand of the Dark Sigil (3.5e Spell) + (Gain a dark symbol that revives you from the dead endlessly, at the low cost of your sanity.)
- High Risk Dodging (3.5e Feat) + (Gain a dodge bonus, but risk extra damage if you fail.)
- SRD5:Pact of the Chain + (Gain a familiar)
- Black Nimbus Belt (3.5e Equipment) + (Gain a fly speed, but emit copious amounts of smoke.)
- Vivisectionist Stance (3.5e Maneuver) + (Gain a form of sneak attack which scales with initiator level.)
- Reap What Has Been Sown (3.5e Maneuver) + (Gain a free grapple attempt that does not provoke attacks of opportunity against those who try to close with you.)
- Saurling Presence (3.5e Feat) + (Gain a frightful presence, and improved senses.)
- Levitate (3.5e Feat) + (Gain a hover speed.)
- Cloaked in Blades (3.5e Maneuver) + (Gain a large bonus to AC depending on how many enemies are threatening you.)
- There Is Logic In What He Says (3.5e Skill Trick) + (Gain a large bonus to bluff, but the lie only lasts for a short time before they realize what's up.)
- Talent Dilettante (3.5e Feat) + (Gain a level 1 class ability.)
- Touch of Health (3.5e Feat) + (Gain a limited form of Lay on Hands.)
- Prehensile Tail (3.5e Equipment) + (Gain a long flexible tail which can manipulate objects.)
- Power of Luck (3.5e Feat) + (Gain a luck pool equal to your divine rank to spend on dice rolls, both yours and others.)
- SRD5:Pact of the Blade + (Gain a magic weapon)
- SRD:Magical Beast Companion + (Gain a magical beast companion.)
- Aldrenaline Burst (3.5e Maneuver) + (Gain a massive bonus on a [[Str]] or [[Dex]] ability check.)
- Dark Scholar's Insight (3.5e Spell) + (Gain a massive bonus to knowledge or dark insight at the cost of your sanity.)
- Ability Mastery (3.5e Feat) + (Gain a minor bonus to skills and ability checks for a chosen ability.)
- Shapechange (3.5e Feat) + (Gain a modified ''[[SRD:Shapechange|shapechange]]'' at will.)
- Martial Disciple (3.5e Feat) + (Gain a new martial discipline known.)
- Precognitive Visions (4e Feat) + (Gain a number of [[4e Index (4e Other)#bonuses and penalties|bonuses]] equal to 1 + 1 per 2 [[4e Abyssal Heritor Feats|abyssal heritor]] feats that you possess.)
- Vital Source (3.5e Spell) + (Gain a pool of healing which you can spend all at once, or over the course of the day.)
- Saurling Muzzle (3.5e Feat) + (Gain a powerful breath weapon, a bite attack, and two claw attacks.)
- Shared Affliction (3.5e Spell) + (Gain a protective ward. If you are struck with a status effect, the opponent is also afflicted.)
- Human Flexibility (3.5e Feat) + (Gain a racial feature from another ECL 1 humanoid, and count as any humanoid subtype.)
- Jagged Edge (3.5e Feat) + (Gain a rough skin or spines which deal damage to those attacking or grappling you.)
- Inherent Martial Study (3.5e Feat) + (Gain a scaling amount of maneuver-like abilities.)
- Armor Channeling (3.5e Feat) + (Gain a scaling enhancement bonus to any armor you wear.)
- Weapon Channeling (3.5e Feat) + (Gain a scaling enhancement bonus to any weapon your wield.)
- Armor Skin-CE (3.5e Feat) + (Gain a scaling enhancement bonus to natural armor.)
- Enhanced Ability (3.5e Feat) + (Gain a scaling enhancement bonus to one ability score of your choice.)
- Shroud of Resistance (3.5e Feat) + (Gain a scaling resistance bonus to all your saves.)
- Fortify Resistance (3.5e Utterance) + (Gain a scaling resistance bonus, or apply a penalty to a creature's saves.)
- Ripple Cross Guard (3.5e Maneuver) + (Gain a shield bonus to AC and damage reduction against an attack, if attacked in melee with a conductive weapon deal 1d6 damage back; spend energy point to increase armor class bonus, DR and damage dealt.)
- Divine Shield (3.5e Feat) + (Gain a shield to absorb attacks.)
- Hidden Sorcery (3.5e Feat) + (Gain a single 1st level sorcerer spell 2/day.)
- Extra Credit Skill (3.5e Trait) + (Gain a single skill as a class skill with a minor penalty.)
- Saurling Size (3.5e Feat) + (Gain a size category and corresponding stats.)
- Biotic Resilience (3.5e Maneuver) + (Gain a sort of pseudo-regeneration that enables you to convert most forms of damage to nonlethal damage.)
- Illusory Familiar (3.5e Feat) + (Gain a special familiar which has no substance, but superior mental prowess.)