Divine Shield (3.5e Feat)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Divine Shield [Salient Ability]
A golden shell of light protected the deity from harm. Retribution would be swift coming.Prerequisites: Divine Rank 1, Cha 19Benefit: As a standard action once per day, the deity can create a shield that has 10 hp per divine rank, and regenerates 1 hp per divine rank each minute. They are an extraordinary effect that lasts for 24 hours. As long as a shield has hit points remaining, any damage done to the protected creature is dealt to the shield instead. A shield can absorb damage of virtually any kind, from physical damage types (bludgeoning, piercing, slashing) to energy damage types (acid, cold, electricity and fire), to force damage, to even most typeless forms of damage. Shields are even effective against touch attacks. A shield can never absorb more damage than that it has hit points remaining, and any damage over that amount is dealt to the protected creature.
Only certain damage dealing effects can pass through a shield without being absorbed, such as a sonic effect, a gaze attack or psionic effects that allow a Will save, such as ultrablast. Line of sight and line of effect are unaffected by a personal shield. Nonstandard and conditional forms of damage such as from the reduced effect of a destruction spell or the corrosive effect of a rusting grasp aren't reduced by a shield.
An active shield with 1 or more hit points grants immunity to critical hits to any creature or object it protects.
Special: Suitable for deities of Protection.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Eiji-kunv |
---|
Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Divine Rank 1 + and Cha 19 + |
Rating | Undiscussed + |
Summary | Gain a shield to absorb attacks. + |
Title | Divine Shield + |
Type | Salient Ability + |