High Risk Dodging (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 11-1-16
Status: Complete
Editing: Clarity edits only please
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High Risk Dodging [Fighter] If you dodge at the last minute, they won't have time to correct their aim.Prerequisites: BAB +1Benefit: You can gain anywhere between a +1 to a +5 dodge bonus to AC (maximum equal to your BAB) as a free action at the start of your turn, lasting 1 round. However if anyone successfully hits you they are treated as having used Power Attack against you equal to the dodge bonus gained for the purposes of damage. This damage stacks with any actual power attack on your opponent's part. Example: You increase your AC by 4. However, you are hit anyway by a two-handed greatsword. The greatsword deals an additional +8 damage. Then you are hit with a dagger, but there is no extra damage because you cannot power attack with light weapons.Special: This feat counts as the Combat Expertise feat for the purpose of meeting prerequisites.



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Eiji-kun's Homebrew (5608 Articles)
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Article BalanceModerate +
AuthorEiji-kun +
Feat ReplacesCombat Expertise +
Identifier3.5e Feat +
PrerequisiteBAB +1 +
RatingUndiscussed +
SummaryGain a dodge bonus, but risk extra damage if you fail. +
TitleHigh Risk Dodging +
TypeFighter +