Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Pale Night's Veil (3.5e Invocation) + (Grants deflection bonus to AC, resistance bonus to saves.)
- Publication:Renegade Cleric's Tome/Adaptation + (Grants immunity to a selected plane’s environmental effects.)
- Teach I- Teach (3.5e Phrase) + (Grants knowledge to another creature.)
- Chthonic Serpent Belt (3.5e Equipment) + (Grants maneuvers from the [[Chthonic Serpent (3.5e Martial Discipline)|Chthonic Serpent]] discipline.)
- Chthonic Serpent (3.5e Martial Discipline) + (The ways of the Chthonic Serpent rely on throwing one's opponent off-guard, distracting him and ruining his timing, before finally trapping him within the binding chains of their weapons.)
- Healer's Periapt (3.5e Equipment) + (Grants maneuvers from the [[Ideal Heart (3.5e Martial Discipline)|Ideal Heart]] discipline.)
- Flesh Gloves (3.5e Equipment) + (Grants maneuvers from the [[Organic Repast (3.5e Martial Discipline)|Organic Repast]] discipline.)
- Air I- Air (3.5e Phrase) + (Grants the target brief flight.)
- Air II- Fly (3.5e Phrase) + (Grants the target faster and longer flight than Air I.)
- Publication:Dread Codex/New Spells/Lesser Toughen Undead + (Grants turn resistance +1 to an undead creature.)
- Publication:Dread Codex/New Spells/Toughen Undead + (Grants turn resistance +3 to an undead creature.)
- Publication:Dread Codex/New Spells/Elemental Shroud + (Grants undead creatures +2 turn resistance, +2 natural armor, makes them deal extra damage.)
- Grant WIshes (3.5e Spell) + (Grants unreliable wishes.)
- Astral Tentacles (3.5e Power) + (Grapple a foe in tentacles and deal continuous damage.)
- Aerial Grapple (3.5e Feat) + (Grapple efficiently while in the air)
- Hands-Free Grapple (3.5e Skill Trick) + (Grapple or pin creatures with appendages that shouldn't be well-suited for grappling, allowing you to use your more dextrous appendages for something else.)
- Noodler (3.5e Feat) + (Grapple things that bite you.)
- Way of Ourobouros (3.5e Maneuver) + (Grapple two enemies at once while dual-wielding the discipline's associated weapons.)
- Ziptie Strike (3.5e Maneuver) + (Grapple without provoking, then immediately transition into a pin and tie the creature up.)
- Tall Grass (3.5e Location) + (Grass that is tall. Easy to find monsters in, can be cut to find gems.)
- Gravitist (3.5e Prestige Class) + (Gravitists specialize in manipulating gravity.)
- Gravitokineticist (3.5e Alternate Class Feature) + (Gravitokineticist are dedicated void kinet … Gravitokineticist are dedicated void kineticists who intensely focus on the manipulation of gravity, neglecting their connection to the negative energy plane. This grants them almost telekinetic-like abilities through fine control of local gravity waves. This mastery of a fundamental force comes with a cost, as they are unable to learn to master another element.unable to learn to master another element.)
- Gravity Resistant (3.5e Equipment) + (Gravity Resistant armor seems to be unusually lightweight for its build, and is easier to carry. Wearing it makes you seem to resist the pull of gravity easier.)
- Gravity Warrior (3.5e Class) + (Gravity warriors are people gifted with the ability to manipulate gravity, They may take many paths, but whether they are the slaughterer or the arbiter, they are a force to be reckoned with.)
- Gravdisc Wheels (3.5e Equipment) + (Gravsteel discs which allow you to walk on walls.)
- Subdual Strike (3.5e Invocation) + (Gray blast does subdual damage instead of lethal.)
- Gray Slaad (5e) + (Gray frog-like aberration)
- Whistler (5e) + (Gray, bipedal, stalking [[SRD5:Aberration|aberration]] from the [[Far Realm (5e)|Far Realm]] that projects haunting, psychic music.)
- Corpse Paint (3.5e Equipment) + (Greasy-foul-smelling goop that hides you from undead.)
- Panther (5e24) + (Great Cat native to forests and grasslands)
- Hexagunner (3.5e Class) + (Great bandits, thieves and womanizers, the … Great bandits, thieves and womanizers, the Hexagunners are a select group of specially trained highwaymen skilled in the use of the Hexagun, an ingenious weapon that allows the user to fire off multiple shots – six to be exact – without the need to reload or refill the chamber with gunpowder.load or refill the chamber with gunpowder.)
- Greater Sudden Blow (3.5e Feat) + (Greater Celerity, for fighters.)
- Greater Spell Focus: Divination (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Enchantment (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Evocation (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Illusion (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Necromancy (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Abjuration (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Conjuration (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spellshield, Greater (3.5e Equipment) + (Greater spellshield armor and shields grant its user spell resistance equal to their character level + 11, or SR 17, whichever is greater..)
- Weapon Master Monk (3.5e Feat) + (Greatly expand your list of special monk weapons.)
- Bowl of the Winds (3.5e Equipment) + (Greatly magnifies the power of ''[[Cloud Dancing (3.5e Weave)|cloud dancing]]''.)
- Greatshield (3.5e Equipment) + (Greatshields straddle the line between heavy shield and tower shield. Too large to be considered a normal shield, yet not all-covering like a tower shield, they lack the penalties of a tower shield as its bulk is streamlined.)
- SRD5:Greek Pantheon + (Greek gods)
- Stench Kow (5e) + (Green and orange cattle of the [[SRD5:Lower Plane|Lower Plane]]s, known for their stench.)
- Green Nettle Resin (3.5e Equipment) + (Green nettle resin applies 1d6 acid damage to a weapon for 1 minute once applied.)
- Decapus (5e) + (Green-gray cephlapoid-like creature with 10 tentacles.)
- Chocobo Greens (3.5e Equipment) + (Greens are the entire nutritional meal of a healthy chocobo. All chocobos are herbivores and all chocobos love greens.)
- Grey Vampire (3.5e Race) + (Grey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin.)
- Dread Vampire (3.5e Racial Paragon Class) + (Grey Vampires who live an exceptionally long time may begin to feel the change upon them and evolve into something... unholy.)
- The Wanderer (5e Deity) + (Grey cloaked god of travelers)