Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Chaos Dimension (3.5e Spell) + (Impose the insanity of the Far Realm onto the material plane in an area.)
- Gravity Cage (3.5e Maneuver) + (Imprison your foe in a cage of gravity that is very difficult to escape and deals double damage to it.)
- Transfixion (3.5e Spell) + (Improve a piercing weapon)
- Fustigate (3.5e Spell) + (Improve blunt weapons)
- Increased Damage Reduction (3.5e Feat) + (Improve current damage reduction by 5, and add an alignment requirement.)
- Improved Body Assemblage (3.5e Feat) + (Improve on the undead from ''[[SRD:Animate Dead|animate dead]]''.)
- Augmented Alchemy-CE (3.5e Feat) + (Improve on your base alchemical and poison-making skills.)
- Incarnum Breath (3.5e Feat) + (Improve the area of effect of your breath weapon with essentia)
- Two-Weapon Defense, Improved (3.5e Feat) + (Improve the shield bonus granted by Two-Weapon Defense, and allows you to add half of your off-hand weapon weapon to your shield bonus.)
- High Roller (3.5e Alternate Class Feature) + (Improve the spellcasting of a regular Gambler.)
- Great Charisma-CE (3.5e Feat) + (Improve your [[Charisma]] score by +2.)
- Great Constitution-CE (3.5e Feat) + (Improve your [[Constitution]] score by +2.)
- Great Dexterity-CE (3.5e Feat) + (Improve your [[Dexterity]] score by +2.)
- Great Intelligence-CE (3.5e Feat) + (Improve your [[Intelligence]] score by +2.)
- Great Strength-CE (3.5e Feat) + (Improve your [[Strength]] score by +2.)
- Great Wisdom-CE (3.5e Feat) + (Improve your [[Wisdom]] score by +2.)
- Anticipate Action (3.5e Feat) + (Improve your defenses the longer you fight.)
- Improved Low-Light Vision-CE (3.5e Feat) + (Improve your low-light vision range.)
- Divine Paladin (3.5e Feat) + (Improve your paladin abilities with intense divine power.)
- Inborn Own Luck (3.5e Invocation) + (Improve your saves with your charisma)
- Improved Spell Resistance-CE (3.5e Feat) + (Improve your spell resistance by +5, to a maximum of 16 + your HD.)
- Two Handed Strength (3.5e Feat) + (Improve your two handed damage.)
- Armor Focus (3.5e Feat) + (Improved AC and Reflex saves in certain armor.)
- Improved Ink Sac (3.5e Feat) + (Improved capacity and ability for the [[Ink Sac (3.5e Equipment)|ink sac graft]].)
- Torched Rabbit Springs for Bushes (3.5e Maneuver) + (Improved evasion, then move and hide.)
- Advanced Dark Companion (3.5e Feat) + (Improved the dark companion alternate feature for the hexblade.)
- Alertness, Balmz (3.5e Feat) + (Improved version of alertness)
- Hideous Blow, Revised (3.5e Invocation) + (Improved version of standard Hideous Blow)
- Frightful Blast, Revised (3.5e Invocation) + (Improved version of the standard Frightful Blast.)
- Colourful Flag, Improved (3.5e Feat) + (Improvements to numeric effects of ''Colourful Flag''.)
- Magi's Hand (3.5e Feat) + (Improves the ''hand of the apprentice'' or ''hand of sorcery'' class features.)
- MetaPower (3.5e Feat) + (Improves the uses of other metamagic feats)
- Expert Assault (3.5e Feat) + (Improves your iterative attacks granted by BaB)
- Project Patron (3.5e Other) + (In D&D 5e warlocks have patrons, eldritch entities that grant them powers. This variant rule adds them to 3.5e warlocks, granting them access to custom invocations)
- Humusque Gale (3.5e Maneuver) + (In a brief whirlwind, launch yourself to the skies.)
- Cursewood (3.5e Equipment) + (In a distant land it became tradition that … In a distant land it became tradition that all of the world's curses would be bound into special spirit trees, for this world could not heal curses but only transfer them to another. So it came to be that curse-bearing trees were born. Over centuries the curses piled up, and the trees awakened to a horrible malignant power which ravaged the land and its people. Over time, heroes would eventually carve up the scourge of these evil plant monsters but the curses remained ever-present even in death.urses remained ever-present even in death.)
- Evesor Worm (3.5e NPC) + (In a high balance game, a scary but fragile melee dork. In anything lower, a means of punishing/trolling the players.)
- Slow Time (3.5e Feat) + (In a moment of truth everything seem to slow down to a crawl except you. Bullet time in dnd.)
- Kevlarium (3.5e Equipment) + (In a search for a lightweight strong fiber … In a search for a lightweight strong fiber for tires in anticipation for a shortage of petroleum, alchemists stumbled across the synthetic alchemical material known as kevlarium. Forming into thick pale yellow fibers, it proved to be light, strong, thermally durable, and ended up forming excellent body armor. It is the material of choice of military forces, protecting them from dangerous ranged combat long enough for them to get into melee, or counter with their own ranged attacks.or counter with their own ranged attacks.)
- Exodus of NOPE (3.5e Vestige) + (In a single night, an entire nation raptured themselves out of existence after witnessing something so dreadful, their sheer disgust made them leave existence completely.)
- Bleeding Edge (3.5e Campaign Setting) + (In a world where strange and powerful monsters now roam, only those warriors bearing special "blood weapons" can fight off the scourge of evil that threatens the land.)
- Publication:Hoard of the Dragon Queen + (In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun.)
- Publication:Tyranny of Dragons + (In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun.)
- Crayons of Danger (3.5e Equipment) + (In an emergency, a crayon will burn for 30 minutes.)
- Average Initiative (3.5e Feat) + (In an encounter with at least two other initiative rolls, you can always choose to go in the middle.)
- Skeletonize (3.5e Spell) + (In an instant, burn a target to the bones.)
- Withstand Energy Variant (3.5e Spell) + (In an instant, protect yourself from energy damage.)
- Ruk (3.5e Race) + (In ancient times, when the gods were still … In ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today.rce legacy lives on in modern races today.)
- Combat Acrobat (3.5e Feat) + (In battle, you are able to move fluidly, befuddling your opponents.)
- Combat Adrenaline (3.5e Feat) + (In battle, you call upon a reserve of strength deep within you, granting you the ability to do inhuman feats.)
- Demonbinder (4e Paragon Path) + (In becoming a demonbinder, you sacrifice your immortal soul for the instant power granted by the abyss.)