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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Summary" with value "Improved the dark companion alternate feature for the hexblade.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Alertness, Balmz (3.5e Feat)  + (Improved version of alertness)
  • Hideous Blow, Revised (3.5e Invocation)  + (Improved version of standard Hideous Blow)
  • Frightful Blast, Revised (3.5e Invocation)  + (Improved version of the standard Frightful Blast.)
  • Colourful Flag, Improved (3.5e Feat)  + (Improvements to numeric effects of ''Colourful Flag''.)
  • Magi's Hand (3.5e Feat)  + (Improves the ''hand of the apprentice'' or ''hand of sorcery'' class features.)
  • MetaPower (3.5e Feat)  + (Improves the uses of other metamagic feats)
  • Expert Assault (3.5e Feat)  + (Improves your iterative attacks granted by BaB)
  • Project Patron (3.5e Other)  + (In D&D 5e warlocks have patrons, eldritch entities that grant them powers. This variant rule adds them to 3.5e warlocks, granting them access to custom invocations)
  • Humusque Gale (3.5e Maneuver)  + (In a brief whirlwind, launch yourself to the skies.)
  • Cursewood (3.5e Equipment)  + (In a distant land it became tradition that
    In a distant land it became tradition that all of the world's curses would be bound into special spirit trees, for this world could not heal curses but only transfer them to another. So it came to be that curse-bearing trees were born. Over centuries the curses piled up, and the trees awakened to a horrible malignant power which ravaged the land and its people. Over time, heroes would eventually carve up the scourge of these evil plant monsters but the curses remained ever-present even in death.
    urses remained ever-present even in death.)
  • Evesor Worm (3.5e NPC)  + (In a high balance game, a scary but fragile melee dork. In anything lower, a means of punishing/trolling the players.)
  • Slow Time (3.5e Feat)  + (In a moment of truth everything seem to slow down to a crawl except you. Bullet time in dnd.)
  • Kevlarium (3.5e Equipment)  + (In a search for a lightweight strong fiber
    In a search for a lightweight strong fiber for tires in anticipation for a shortage of petroleum, alchemists stumbled across the synthetic alchemical material known as kevlarium. Forming into thick pale yellow fibers, it proved to be light, strong, thermally durable, and ended up forming excellent body armor. It is the material of choice of military forces, protecting them from dangerous ranged combat long enough for them to get into melee, or counter with their own ranged attacks.
    or counter with their own ranged attacks.)
  • Exodus of NOPE (3.5e Vestige)  + (In a single night, an entire nation raptured themselves out of existence after witnessing something so dreadful, their sheer disgust made them leave existence completely.)
  • Bleeding Edge (3.5e Campaign Setting)  + (In a world where strange and powerful monsters now roam, only those warriors bearing special "blood weapons" can fight off the scourge of evil that threatens the land.)
  • Publication:Hoard of the Dragon Queen  + (In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun.)
  • Publication:Tyranny of Dragons  + (In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun.)
  • Crayons of Danger (3.5e Equipment)  + (In an emergency, a crayon will burn for 30 minutes.)
  • Average Initiative (3.5e Feat)  + (In an encounter with at least two other initiative rolls, you can always choose to go in the middle.)
  • Skeletonize (3.5e Spell)  + (In an instant, burn a target to the bones.)
  • Withstand Energy Variant (3.5e Spell)  + (In an instant, protect yourself from energy damage.)
  • Ruk (3.5e Race)  + (In ancient times, when the gods were still
    In ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today.
    rce legacy lives on in modern races today.)
  • Combat Acrobat (3.5e Feat)  + (In battle, you are able to move fluidly, befuddling your opponents.)
  • Combat Adrenaline (3.5e Feat)  + (In battle, you call upon a reserve of strength deep within you, granting you the ability to do inhuman feats.)
  • Demonbinder (4e Paragon Path)  + (In becoming a demonbinder, you sacrifice your immortal soul for the instant power granted by the abyss.)