Divine Paladin (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 11-10-12
Status: Complete
Editing: Clarity edits only please
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Divine Paladin [Salient Ability] Once the hand of your god, you are now your own hand as well. You embody the concept of the divine spark manifest.Prerequisites: Divine Rank 1, Effective Paladin 20thBenefit: You gain several benefits as shown below:

Aura of Alignment: Creatures of opposite alignment which detect your alignment must make a Will save or go permanently blind from your radiance. Allies within 10 feet of you can choose to count as your alignment when beneficial; your alignment is so overpowering as to overpower the alignments of others.

Aura of Courage: All allies affected by your aura of courage are immune to fear, and any fear effects which would affect you instead effect its caster (using the same DC and treating you as the source of the effect).

Purge: You gain the ability to remove disease, poison, or anything affected by dispel magic with a touch at will. If using the dispel function, you must make a caster level check using your character level as your caster level.

Special Mount: Your special mount gains the half-celestial template and can teleport to the paladin's side as a swift action. If it dies, it can be resummoned within 1 minute.

Smite Evil: Add your divine rank to the number of times you can smite per day, as well as the damage from your smite attacks. If striking a creature directly opposed to your alignment (usually Lawful Good opposing Chaotic Evil) your attacks (both smite attacks and non-smite) deal double damage. Special: Suitable for deities of Good, Justice, Law, Nobility, and War.



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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteDivine Rank 1 + and Effective Paladin 20th +
RatingUndiscussed +
SummaryImprove your paladin abilities with intense divine power. +
TitleDivine Paladin +
TypeSalient Ability +