Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Badger (5e24) + (Tiny ferocious quadruped mammal.)
- Butterfly (5e) + (Tiny flying insect with colorful wings.)
- Bat (5e24) + (Tiny flying mammal)
- SRD5:Bat + (Tiny flying mammal.)
- Pangolin (5e) + (Tiny four-legged mammal with a long tail and hardened scale plates)
- Expeditious Messenger (5e) + (Tiny homunculus created to be a quick messenger)
- Sword Gauntlets (3.5e Soulmeld) + (Tiny levitating knives surround your hands and arms.)
- Gazer (5e) + (Tiny minor beholder with 4 eyestalks)
- Ktip (5e Monster) + (Tiny prankster fey)
- Sprite (5e24) + (Tiny winged [[Fey (5e24)|fey]])
- Velociraptor (5e) + (Tiny, bipedal, pack hunting dinosaur.)
- Pocket Golem (3.5e Equipment) + (Tiny, intelligent figurine of an Iron Golemn that can repair, fabricate, and animate objects.)
- Expanded Unique Powers (3.5e Alternate Class Feature) + (Tired of being limited to such a tight selection of unique powers per day? Get some more!)
- Publication:Grim-N-Gritty + (Tired of players who lack fear of death and wade into the thick of battle without batting an eye? Want to add a sense of danger to your game? Do you want your monsters to be MONSTERS?)
- Third Time's The Charm (3.5e Maneuver) + (Title says it all.)
- Tlazolli (3.5e Deity) + (Tlazolli is the closest thing the [[Brachyura (3.5e Race)|brachyura]] have to a "god of nature". Worshiping him is as simple as respecting the natural underwater environment.)
- Lustling (3.5e Monster) + (To a Succubus/Incubus what an Imp is to a Pit Fiend, Lustlings are tiny, seductive demons.)
- Most Holy Knight (3.5e Prestige Class) + (To a commoner, a Paladin is a Holy Knight … To a commoner, a Paladin is a Holy Knight who strives to uphold the highest devotion to the ideals of his church or holy order. They look to these warriors with awe and wonder. Paladins look at Most Holy Knights the same way that commoners look at Paladins.same way that commoners look at Paladins.)
- Almost Level 20 Mystic Theurge (3.5e Guide) + (To anyone who want to play a Arcane/Divine caster the Mystic Theurge class allows easily to build a character who at level 20 casts as a 17th level in one kind of magic and 13th in the other.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Blind Fighter (3.5e Prestige Class) + (To become a blind fighter, you must first blind yourself.)
- User:Freeman210/Deadman (3.5e Class) + (To cut this man is a dangerous thing to do.)
- Broken Blade (3.5e Martial Discipline) + (To develop this new discipline, they tried … To develop this new discipline, they tried to focus on the commonalities among all the martial disciplines to thus better understand their weaknesses. The discipline they tried to develop revealed to them that all martial disciplines could be best thought of as facets of a single all encompassing discipline. Truly, there was only one Sublime Way. Due to the lack of official approval, only a small number studied the discipline.nly a small number studied the discipline.)
- Drunken Rage (3.5e Flaw) + (To fly into rage you need to drink first.)
- Einherjar Paragon (3.5e Racial Paragon Class) + (To realize the potential granted to them as re-born warriors, einherjar become paragons.)
- Delayed Recognition (3.5e Power) + (To the target, they're always 1 round behind on your apparent actions.)