Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Wrecking Rage (3.5e Feat) + (Use your rage to wreck things)
- Quickness of Pazuzu (3.5e Invocation) + (Use your ranged blast as an immediate action.)
- Mass Sanguine Siphon (5e Spell) + (Use your reaction to suck the blood out of even more enemies.<br /><br />)
- Sanguine Siphon (5e Spell) + (Use your reaction to suck the blood out of your enemies.<br /><br />)
- Survive the Hunt (3.5e Feat) + (Use your survival skill to avoid incoming damage.)
- Armored Wing Stance (3.5e Maneuver) + (Use your wings to block attacks, gaining a shield bonus.)
- Panic Ring (3.5e Equipment) + (Used by guards to sound an alarm and call attention to an area.)
- FTL Engine (3.5e Equipment) + (Used by various spacefaring creatures in the void of space, the FTL Engine allows travel at speeds exceeding that of ''c''.)
- Mercurite Alloy (3.5e Equipment) + (Used for starship hulls, mercurite alloy i … Used for starship hulls, mercurite alloy is a dull gray silver metal which has the curious aspect of retaining speed and inertia from previous motion, and redirecting it via energy currents and magnets. They are used as "inertia batteries" whose inertia can be flipped, thus slowing down with the same energy used to speed them up.ith the same energy used to speed them up.)
- Elemental Resonance Glove (3.5e Equipment) + (Used to augment the power of the elemental band rings, this glove can store all five rings on a single glove slot.)
- Object of Floppy Surprise (3.5e Equipment) + (Used to describe a multiple of objects, the object of floppy surprise is thrown at a target, dazing them in absolute bafflement.)
- Altar of the Old Ones (3.5e Location) + (Used to describe various locations dedicated, or familiar, to eldritch entities (or sometimes legit deities or powerful demons as Altar of the Divine/Altar of the Profane), rituals may be performed here to get in contact with these higher powers.)
- Null Crown (3.5e Equipment) + (Used to suppress renegade spellcasters this dread item allow to turn one's willpower into a null zone, devoid of magic.)
- Arcane Buckler (5e Spell) + (Useful but modest update of 3.5e's ''Shield'' to 5e.<br /><br />)
- Smuggler's Pouch (3.5e Equipment) + (Useful for thieves and spies, but also for anyone who doesn't want the wrong person taking their stuff.)
- Dark Insight (3.5e Variant Rule) + (Useful in games with eldritch horrors hidden in the background, dark insight represents an awareness of the reality behind reality. It can be useful boon, or a terrible bane.)
- Meaningless Questions (3.5e Maneuver) + (Useless ideas cause Intelligence damage, daze)
- Way of Enlightenment (5e Monastic Tradition) + (User of ancient summoning techniques, adherent of The Mana)
- Mantle of Shaping (3.5e Equipment) + (Uses ''alter self'', but within a specific set of limits.)
- Handgrip of Proficiency (3.5e Equipment) + (Uses ''master's touch'' on your behalf on a weapon.)
- Meteor (3.5e Spell) + (Uses gravity magic to call a vast meteor down from space.)
- Relentless Combatant (5e Feat) + (Uses the tempo of combat you've learned how to learn from failure, compound success, and react with greater swiftness.)
- Create Spell (One) + (Using ''[[Modify Spell (One)|Modify Spell]]'', ''[[Scribe Spell (One)|Scribe Spell]]'', and another [[Spell (One)|spell]] you can cast, you create a new [[Wizard (One)|Wizard]] spell.)
- Publication:Complete Gear/Variant Rules/Cursed Items + (Using Cursed Items with the [[Publication:Complete Gear|Complete Gear]] [[Publication:Complete Gear/Complete Gear#Infusion Versus Influence|Influence Points]])
- Infuse Life (TOToM Spell) + (Using positive energy, heal the wounds of an ally.)
- Glaive of the Dungeon Crasher (3.5e Optimized Character Build) + (Using the Dungeon Crasher variant from Dungeonscape along with the Eldritch Glaive invocation from Dragon Magic and Large and In Charge from Races of the Dragon you can have a great hybrid defender/striker who combines damage with zone control.)