Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Jaws of the Feral Beast (3.5e Feat) + (You have developed your bite to truly devastating levels)
- Publication:Unearthed Arcana/Traits/Nearsighted + (You have difficulty focusing on distant objects, but your eye for detail is more keen than normal.)
- Publication:Unearthed Arcana/Traits/Farsighted + (You have difficulty focusing on nearby objects, but your distance vision is more keen than normal.)
- Executive Dysfunction (3.5e Flaw) + (You have difficulty performing actions optimally.)
- Rune Arm Legacy (3.5e Feat) + (You have done extensive study on the relics known as [[Rune Arm (3.5e Equipment) | Rune Arms]] and [[Rune Orb (3.5e Equipment) | Rune Orbs]].)
- Enlightenment (3.5e Feat) + (You have done it, you reached Nirvana.)
- Draconic Bloodline Improved (3.5e Feat) + (You have draconic lineage, and it shows in your spells.)
- Sailor (5e) + (You have earned a living onboard a ship)
- Laborer (One) + (You have earned your living by manual labor.)
- Feral (3.5e Trait) + (You have either gotten lost in the wilds a … You have either gotten lost in the wilds and remained there for so long that you have reverted to more wild state or you are descended from someone who did. You have no desire to return to civilization, if you have ever even lived in it. In fact, you shun it, even more so than most druids, and actively fear it.so than most druids, and actively fear it.)
- Volt Bomb (3.5e Feat) + (You have electricity-based bomb rather than fire-based bombs.)
- Improved Improvised Weapons (3.5e Feat) + (You have elevated the "improvised weapon" to a more powerful concept, capable of wielding it more dangerously than normal.)
- Psychokinetic Grip (3.5e Feat) + (You have emerging telekinetic abilities, which allows you to move object telekinetically.)
- Exposed Cybernetics (3.5e Flaw) + (You have exposed sensitive cybernetics, which can be damaged and making it difficult to pass as a normal human.)
- Dragonblood Progeny (3.5e Feat) + (You have extremely potent dragonblood in your veins.)
- Combat Aptitude (3.5e Feat) + (You have extremely precise while maintaining your combat focus.)
- Fallen Celestial (3.5e Trait) + (You have fallen from the upper planes, your planar essence is reversed but you still share the traits of your angelic kin.)
- Tempest (5e Feat) + (You have fight like the wind and this in exemplified while you dual wield.)
- Dexterous (3.5e Feat) + (You have figured out how to use tools and weapons despite the lack of specialized tool using hands or appendages.)
- Create Life (3.5e Spell) + (You have finally achieved it, the power to create true life through magic.)
- Toxic Fist (3.5e Feat) + (You have fists of acid, daggers and short swords of toxic waste, too.)
- Electro Fist (3.5e Feat) + (You have fists of electricity, daggers and short swords of electricity too.)
- Burning Fist (3.5e Feat) + (You have fists of fire, daggers and short swords of fire too.)
- Frozen Fist (3.5e Feat) + (You have fists of ice, daggers and short swords of ice too.)
- Precognitive Instinct (3.5e Feat) + (You have flashes of insight allowing you to react to future events.)
- Rune Focus (3.5e Feat) + (You have focused your study on rune spells, which bestows you great insight in their working.)