Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Obtain Sphere (3.5e Feat) + (You have gained an affinity with a certain primal magical force.)
- Vine Lasher (3.5e Feat) + (You have gained greater control over your natural vines, allowing you to use them to lash foes and manipulate objects.)
- Soaring Pulse (3.5e Feat) + (You have gained the ability to strike at a distance with your fist, dealing extra damage in the process.)
- User:Paleomancer/Emerald Sun (3.5e Campaign Setting)/Character Options + (You understand how to use firearms.)
- Weapon Mastery (3.5e Feat) + (You have given your all to the mastery of a single weapon.)
- Glasses (3.5e Trait) + (You have glasses.)
- Bond of the Mantis (3.5e Feat) + (You have grown akin to the silent manti that clutch to you shoulders, unsettlingly still and tense, till you yourself, are unsettlingly still and tense.)
- Bond of the Caterpillar (3.5e Feat) + (You have grown so similar to the larva that creep across your body and devour any plant-life that grows near them, that it is actually unsettling.)
- Steel Horse-Infused (3.5e Trait) + (You have handlebars and rumble loudly when you move around. ''Vroom vroom!'')
- Deep Divination (3.5e Feat) + (You have have the ability to dig deeper than normal with your divination.)
- Banefire (3.5e Feat) + (You have hellfire on steroids.)
- Steadfast Prodigy (3.5e Feat) + (You have hidden reserves of resolve which are not readily available to the naked eye)
- Elemental Focus (3.5e Feat) + (You have honed your ability to shape elemental forces.)
- Devil's Sight (One) + (You have improved [[SRD5:Darkvision|Darkvision]].)
- Transformative Strength (3.5e Trait) + (You have incredible strength, but only when transformed. When you are yourself you are as strong as a regular human.)
- Defective Eyesight (3.5e Flaw) + (You have incredibly weak eyesight, to the point of being legally blind, but you can still make shapes and forms in the distance and maybe the faces of your friends and family. You have trained your other senses to supplement your lacking eyesight.)
- Preservative Body (3.5e Feat) + (You have ingested unguent of timelessness, causing positive anomalies with your biology.)
- Jade Phoenix Inheritor (3.5e Feat) + (You have inherited the weapon of an arcane warrior, one of the thirteen Jade Phoenix Magi, because you are the current incarnation of that Mage.)
- Aleval School (4e Feat) + (You have learned House Aleval's fighting techniques, allowing you to deal damage that weakens your enemy's physical or mental state.)
- Magical Disciple (3.5e Feat) + (You have learned basic wizardry, allowing you to cast cantrips.)
- Spellsword (3.5e Alternate Class Feature) + (You have learned how to channel your sorce … You have learned how to channel your sorcerous abilities through a sword you have bound to your will. You can wield your blade at a distance and channel your spells through it. However such martial study comes at the cost of your bloodline, gaining less knowledge from it as normal and losing some of its inherent abilities. This archetype is recommended to be mixed with the [[Publication:Unearthed Arcana/Sorcerer Variant - Battle Sorcerer|Battle Sorcerer]] if allowed.tle Sorcerer|Battle Sorcerer]] if allowed.)
- Well-trained Warrior (3.5e Feat) + (You have learned how to exploit other combatants inferior martial techniques.)
- Practiced Sneak Attack (3.5e Feat) + (You have learned how to incorporate cheap shots into everything you do.)
- Full-Power Burst (3.5e Feat) + (You have learned how to properly use your full power on Anima River ki blasts.)
- Crow's Claw Style (3.5e Feat) + (You have learned how to wield multiple daggers in the same hand, enabling several new tactical maneuvers.)
- Greater Spellthief (3.5e Feat) + (You have learned not only how to steal innate spells, but even spells affecting at target.)