Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Hermit (5e) + (You have separated yourself from others)
- Pirate (5e)/Background + (You have served aboard a pirate ship)
- Whirling Chopper Style (3.5e Feat) + (You have several attack options when attacking with nunchucks.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Androgynous (3.5e Trait) + (You have soft features which could be attributed to any genders, allowing you to easily blend in when disguising. However you have some difficulty disguising as specific individuals.)
- Publication:Unearthed Arcana/Traits/Distinctive + (You have some distinctive physical feature such as a scar, a prominent nose, a limp, or some similar characteristic that is hard to disguise or conceal.)
- Tainted Equilibrium (3.5e Feat) + (You have some measure of control over the effects of taint.)
- Antisocial (3.5e Flaw) + (You have some sort of social awkwardness or hostility which makes it hard to work with you. You can still function in a team, but less so than most.)
- Robustness (3.5e Feat) + (You have some spare hp in reserve in case of emergencies.)
- Child of the Heavens (3.5e Feat) + (You have some special connection to the forces of Good, whether you wish it or not.)
- Unnatural Aura (3.5e Feat) + (You have something unnatural about you which cause animals to dislike your presence.)
- Dramatic Performance (3.5e Feat) + (You have special effects.)
- Smell Evil (3.5e Feat) + (You have special receptors in your nasal cavities which allow you to perceive the stench of evil.)
- Smell Magic (3.5e Feat) + (You have special receptors in your nasal cavities which allow you to perceive the odour of magic.)
- Bond of the Mosquito (3.5e Feat) + (You have spent a long time with the whining vermin that cluster around you, to the point that your blood and their blood are one and the same.)
- Favorite Landscape (3.5e Feat) + (You have spent time to learn how survive in a specific landscape...which become favorite to you.)
- Perfected Dodge (3.5e Feat) + (You have spent time to perfectly learn how dodge attacks by an intense body training.)
- Split Weapon Soul (3.5e Feat) + (You have split your weapon soul in two, to better serve your fighting style.)
- Bond of the Aphid (3.5e Feat) + (You have started to take on more traits of the aphid, as you have grown attached to them through your symbiotic relationship.)
- Stolen Powers (3.5e Feat) + (You have stolen your powers from the Gods, and do not need to heed their commands.)
- Mystical Taboo (3.5e Flaw) + (You have strange spellcasting traditions with strange and unusual restrictions on which spell you can or cannot cast and some restrictions on how you can act.)
- Grip of Steel (3.5e Feat) + (You have strong cyborg arms.)
- Underdark Scout (3.5e Feat) + (You have stronger than normal darkvision and are able to navigate the underdark more easily.)
- Sage (5e) + (You have studied lore.)
- Scholar of the Old Lore (3.5e Feat) + (You have studied the Old Lore and learned a lot about ancient history. Additionally you can channel a surge of knowledge, altough it is taxing for your body.)
- Masterful Study + (You have studied your opponent's for so long that it has started to become second nature to you.)