Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Tactile Telekinesis (3.5e Feat) + (You have telekinesis on your fingertips.)
- Mad Cough (3.5e Flaw) + (You have terrible coughing fits which can incapacitate you.)
- Regenerative Cells (3.5e Feat) + (You have the ability slowly regenerate from your wounds.)
- Sonic Pulse (3.5e Feat) + (You have the ability to channel sound and sonic vibrations through your body and weapons.)
- Hydromancy (3.5e Feat) + (You have the ability to control water with ease.)
- Portal Teleporter (3.5e Feat) + (You have the ability to create portals to other places with your teleportation.)
- Spider Mutant (3.5e Feat) + (You have the ability to create spider web, either from your ancestry or through accidental transmutation.)
- Heretical Healing (3.5e Invocation) + (You have the ability to cure wounds with a touch.)
- Exorcism (3.5e Cleric Domain) + (You have the ability to exorcize bad spirits and otherworldly influences, as well as countering them, entrapping them, and who knows what else.)
- Command Spiders (4e Feat) + (You have the ability to force spiders to obey you.)
- Shield Resonance (3.5e Feat) + (You have the ability to gain focus with your shield, increasing its ability to defend you from harm.)
- Weapon Resonance (3.5e Feat) + (You have the ability to gain focus with your weapon, increasing its precision and strength.)
- Armor Resonance (3.5e Feat) + (You have the ability to gain focus with your armor, increasing its defensive capabilities.)
- Cape Resonance (3.5e Feat) + (You have the ability to gain focus with your cape, improving your saves. No wonder superheroes use such silly-looking outfits.)
- Sublime Disciple (3.5e Feat) + (You have the ability to initiate maneuvers like a pro, or close enough anyway.)
- Disciplined Talent (3.5e Feat) + (You have the ability to manifest discipline powers.)
- Publication:Dragon (magazine)/Dragon 304/Sculpt Self (3.5e Feat) + (You have the ability to modify the essence of your being.)
- Publication:Dragon (magazine)/Dragon 304/Prestige Races + (The Dungeons & Dragons rules create a … The Dungeons & Dragons rules create a world where heroes can experience rapid advances in their skills and power. Surviving adventure and risk-taking are real learning experiences that cause physical and mental change. In this kind of world, creatures might even alter their forms by gaining experience. The ''Oathbound'' campaign setting, produced by [[Canon:Bastion Press|Bastion Press]], presented the concept of "prestige races," allowing characters to do just that. By expending XP, any creature can alter its form and gain new abilities.ure can alter its form and gain new abilities.)
- Sculpt Self (3.5e Feat) + (You have the ability to modify the essence of your being.)
- Rapid Surging (3.5e Feat) + (You have the ability to rapidly and repeatedly increase the strength of your eldritch blasts, albeit at a cost to yourself.)
- Mystic Eyes: White Eyes of the Divine (3.5e Feat) + (You have the all-seeing white eyes of a certain clan.)
- Divine Blooded (3.5e Feat) + (You have the blood of a deity. It's not strong enough for you to be a demigod. But not thin enough to not have any effects.)
- Dragon Blood (3.5e Trait) + (You have the blood of a dragon, this grant you the dragonblooded subtype but also make you weaker to either cold or fire.)
- Kingly Voice (3.5e Feat) + (You have the blood of an ancient and powerful gang running through your veins, this manifests with your powerful and commanding voice. If you are a sorcerer you gain additional spells known from your bloodline.)
- Elemental Blood (3.5e Feat) + (You have the blood of an elemental, allowing you to augment your powers with the elements.)
- Lycan Heritage (3.5e Feat) + (You have the blood of those affected by the moon. You are naturally resistant to magic which alter your form.)