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Elemental Blood [General]
Benefit: You gain several benefits depending on which elemental property you select, fire, air, water, or earth. You gain the benefits listed below on Table: Elemental Blood Benefits.
Special: You may select this property a second time gaining a new elemental trait. You may not select traits which oppose each other (fire against water, and air against earth) limiting you to a maximum of two different selections. Your selections give the following additional benefits on Table: Double Elemental Blood Benefits.
Elemental Blood Benefits
Element |
Benefit
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Air |
Gain a +2 bonus on saving throws against Air and Electrical spells and spell-like abilities. If you have a Shocking weapon or other weapon which deals electrical damage, you deal an extra die of damage.
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Earth |
Gain a +2 bonus on saving throws against Earth and Acid spells and spell-like abilities. If you have a Corrosive weapon or other weapon which deals acid damage, you deal an extra die of damage.
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Fire |
Gain a +2 bonus on saving throws against Fire and Light spells and spell-like abilities. If you have a Flaming weapon or other weapon which deals fire damage, you deal an extra die of damage.
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Water |
Gain a +2 bonus on saving throws against Water and Cold spells and spell-like abilities. If you have a Frost weapon or other weapon which deals cold damage, you deal an extra die of damage.
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Double Elemental Blood Benefits
Element |
Benefit
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Air+Fire (Plasma) |
3/day as a free action you may ignore fire and electrical resistances and deal half damage to if the target is immune to fire or electricity for 1 round duration.
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Air+Water (Ice) |
You gain the white dragon's icewalking ability, and may take 10 on all swim checks. If you can already take 10, 1/day you may elect to take 20 instead.
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Earth+Fire (Magma) |
Your body emits heat, dealing 1/3 your HD (minimum 1 point) in fire damage to a target which strikes you with a non-reach weapon. You may toggle it off as a free action.
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Earth+Water (Ooze) |
Your body squeezes and slides away easily, giving you your character level as a competence bonus on grapple checks made to escape a grapple.
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Eiji-kun's Homebrew (5657 Articles)
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