Sonic Pulse (3.5e Feat)
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Sonic Pulse [Combat]
You have the ability to channel sound and sonic vibrations through your body and weapons.
Benefits: This is a combat feat that scales with your Base Attack Bonus.
- +0: All your attacks deal an additional 1 point of Sonic damage, you can suppress and resume the effects of this feat as a free action
- +1: Your attacks force a reflex save, 10+1/2 bab+cha, or their weapons and armor take damage and sunder attempt against them get -2 to resist them. This also means that half of the damage to them transfer to the hardness of the armor and weapons of the enemy. This only works on the first successful attack against a given creature which this can force this save each round
- +6: Your attacks are Sonic, dealing 1d6 Sonic damage per 3 levels
- +11: Your attacks are Sonic bursting weapon and on a critical deal 1d10 Sonic damage for every d6 of damage your weapon deals
- +16: In battle you weapons and attack unleash a primal scream as you reach the peak of controlling sound through your body and weapons. Once every 3 rounds, on a successful attack against an enemy, your weapon lets loose the ear-shattering wail of a Banshee dealing 1d6 damage/level, hitting everything in a omnidirectional burst for 10ft + 5ft per level. Anything hearing this wail must make a Fortitude Save, DC 10+1/2 BAB+Con, or be deafened, sickened, fatigued, and stunned for 1d4 Rounds. Anyone who rolls a crit one must roll a d100. If they roll less that 50%, the must make a second fort save or skip the afflictions and DIE immediately.
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Facts about "Sonic Pulse (3.5e Feat)"
Article Balance | High + |
Author | Primordial Elder Dragon + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rated By | Ghostwheel + |
Rating | Rating Pending + |
Summary | You have the ability to channel sound and sonic vibrations through your body and weapons. + |
Title | Sonic Pulse + |
Type | Combat + |