Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Nightmarish Illusion (3.5e Feat) + (You imbue your illusion with terrible nightmares from)
- Corrosive Vines (3.5e Invocation) + (You imbue your vine lashes with a powerful acid.)
- Stellar Wave (3.5e Maneuver) + (You imbue your weapon with high gravitational energy and then unleash it in a wave of destruction.)
- Dark Edge (3.5e Spell) + (You imbue your weapon with shadow magic, making it deal more damage and allowing it to strike incorporeal creatures.)
- Spirit of the Warrior (3.5e Spell) + (You imbue yourself with the power of warriors past, allowing you to fight as well as a tried-and-true warrior--though you lose a measure of your spellcasting.)
- Legendary Wrath (3.5e Maneuver) + (You immediately go into feral mode, gaining a large strength bonus and making your unarmed strike much deadlier.)
- Exsanguinate (3.5e Spell) + (You immediately rip the blood right out your targets.)
- Replicant Jab (3.5e Maneuver) + (You immediately strike back a creature that damaged you with a clone.)
- Feathered Stride (3.5e Maneuver) + (You immediately teleport to an ally within range.)
- Flicker Dodge (3.5e Maneuver) + (You immediately teleport to an ally within range.)
- Instantaneous Transfer (3.5e Maneuver) + (You immediately teleport yourself to another creature.)
- Hypnotic Voice (3.5e Power) + (You impart a request in your voice, which is delivered to whoever hears it.)
- Publication:Hyperconscious/Psionic Powers/Dream Prison + (You imprison a sleeping foe in a Shallows-based dreamscape.)
- Upgrade Disease (3.5e Spell) + (You improve a disease.)
- Quarterstaff Prodigy (3.5e Feat) + (You improve a quarterstaff’s critical threat and may use it as a one-handed reach weapon.)
- Flame Jets (3.5e Feat) + (You improve the rocket charge ability, increasing your speed and ignoring difficult terrain when running or charging. You are able to gain a fly speed as long as your hands are unoccupied.)
- Trident Mastery (3.5e Feat) + (You improve the statistics of any tridents that you wield.)
- Novice Spellcaster (3.5e Feat) + (You improve your amateur spellcasting abilities to those of a novice.)
- Blueflare Buster (3.5e Feat) + (You improve your flare buster abilities significantly.)
- Intermediate Spellcaster (3.5e Feat) + (You improve your middling spellcasting abilities to those of an intermediate spellcaster.)
- Incite Mob (3.5e Maneuver) + (You incite a mob to come and kill you.)
- Holt's Hemorrhaging Hematoma (3.5e Spell) + (You incite internal bleeding in a target, causing them to take damage and become more vulnerable to physical attack.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Attune Sphere (3.5e Feat) + (You incorporate the workings of a fiendish sphere into your magic.)
- Attune Sphere, Book of Elements (3.5e Feat) + (You incorporate the workings of an elemental sphere into your magic.)
- Improved Critical, Variant (3.5e Feat) + (You increase double a chosen weapon’s critical threat modifier, or increase it by 1 if it was modified.)