Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Cardiac Recovery (3.5e Maneuver) + (You restart your own heart, bring you back from the dead.)
- Dark Atoner (3.5e Feat) + (You retain all class features of an evil paladin while good or neutral aligned.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Publication:Hyperconscious/Psionic Powers/Dark Union of Dust + (You return your foe to dust, or your foe takes 9d6 points of damage.)
- Agony (3.5e Cleric Domain) + (You revel in granting pain to others.)
- Caress the One, the Never-Fading (3.5e Maneuver) + (You revel in your enemies' fear, healing yourself by (metaphorically) drinking their tears of impotence.)
- Degenerative Deathblight (3.5e Maneuver) + (You reverse a creature's ability to heal for a long time.)
- Reverse Grip (3.5e Maneuver) + (You reverse your grip briefly, throwing opponents off guard and giving you a little defensive benefit.)
- Becursed Transformation (3.5e Feat) + (You reverse your hexblade's curse, turning you into a cursed monster but granting you powerful abilities.)
- Temporal Recall (3.5e Power) + (You revert your own personal time, returning to a state you were in 1 round ago.)
- Avalanche Advance (3.5e Maneuver) + (You ride a small avalanche, knocking your foes away from you.)
- Wild Luck (3.5e Feat) + (You roll random effect twice and take the most favorable result.)
- Dodge Roll (3.5e Skill Trick) + (You roll through things to avoid getting hit.)
- Rolly Polly (3.5e Trait) + (You roll up to take up a small space.)
- Marathon Runner (3.5e Feat) + (You run for long periods of time.)
- Flee (3.5e Spell) + (You run from the scene with your tail between your legs.)
- Maximum Rampage (3.5e Maneuver) + (You rush forwards, heedless of anything in your path.)
- Accurate Opportunist (3.5e Feat) + (You sacrifice deadliness for increased accuracy.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- A Life For A Life (3.5e Spell) + (You sacrifice one life for another.)
- Precise Strike (3.5e Feat) + (You sacrifice some of the force of your attack to ensure your attack hits.)
- Magical Red Magus (3.5e Alternate Class Feature) + (You sacrifice some of your martial prowess and the ability to fight with two weapons in exchange for more magical might.)
- Sublime Jaunter (3.5e Alternate Class Feature) + (You sacrifice your ability to cast spells, including powerful teleportation effects, to instead initiate maneuvers.)
- Vita Pulse (3.5e Maneuver) + (You sacrifice your own life force to empower the lives of others.)
- Martial Artist (3.5e Alternate Class Feature) + (You sacrifice your studies and deep contemplation of the multiverse in order to punch people more effectively. It seems to be working out ok.)
- Self-Detonate (3.5e Spell) + (You sacrifice yourself to inflict terrible damage upon your foes.)